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  1. finegamingconnoisseur

    Oh My, Thievery!!! Check This Out! Reign of Guilds

    Looks interesting. Seems like a promising direct competitor to MO2. First time I've seen a mmorpg where they put banned players in cages.
  2. finegamingconnoisseur

    The Case for a General Chat

    I think the best set of chat channels should be as follows: Help chat - Available indefinitely while the character is on Haven, once on the mainland it is on a 72-hour in-game timer. After that, the character is removed from it forever. Local town chat - Available to all within a radius of the...
  3. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    I think maybe reduce the base damage to 3/4 of the original value, so for the Fire Arrow it could be 5.25 fire damage. Reason being that if it is treated as magic damage which bypasses armour then it might be a good balance. So you don't get situations where the target is basically dead in 4 or...
  4. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    Need appropriate counters for non-archers like foot fighters and pure mages I think, or it would unbalance the game. A mounted archer with these kinds of arrows would dominate anyone other than another similarly-equipped archer. For armoured fighters, maybe add the ability to craft ablative...
  5. finegamingconnoisseur

    The Case for a General Chat

    SV, please implement this.
  6. finegamingconnoisseur

    Allow Multiple Hunting Tasks of the Same NPC Mob

    I wouldn't say it's fundamentally flawed, just needs improvement. Yeah it would be easier if we could turn in trophies at the task npc instead of having to sell them at the vendor which is standing next to them. I hope SV can get around to working on the assassination system which is the...
  7. finegamingconnoisseur

    Allow Multiple Hunting Tasks of the Same NPC Mob

    This is a quality of life suggestion, one that would make the PvE tasks much less tedious in my opinion. Say for example I accept a hunting task to kill 6 scoundrels. I go down to the sewers and kill the 6 scoundrels, but want to hunt more. However, beyond the 6 that I'm supposed to hunt, I...
  8. finegamingconnoisseur

    Make the game's PVE more fun.

    SV should change Veela Sight so that it gives them better ability to see in low light or total darkness for a short period of time instead.
  9. finegamingconnoisseur

    The great transition from pvp-asshole-arena to community sandbox mmo

    A lot of people have expressed legitimate scepticism about the current roadmap being decided by the players when it was a completely open-door and free-for-all voting system where all you needed was a Gmail account(s). But it is what it is for now until SV implements something better where only...
  10. finegamingconnoisseur

    The great transition from pvp-asshole-arena to community sandbox mmo

    The way EVE Online does bounty hunting (or at least one of the ways) is that they have kill rights that can be put up for sale like any commodity. The person who wants the kill right pays the amount entered by the seller. This means that the person taking the 'bounty' contract is more likely to...
  11. finegamingconnoisseur

    Make the game's PVE more fun.

    I have to agree that Veela Sight is overpowered, almost like cheat mode. I've seen videos where a Veela can see who is in their own homes so they can troll or wait for them to come out and gank them. I was horrified that they can even see who is hiding where in a dungeon, allowing his or her...
  12. finegamingconnoisseur

    Make the game's PVE more fun.

    Ideas that SV had either previously implemented or could potentially implement because another dev team managed to do it: Random invasion spawns: Virtual ecology: Real-time dynamic NPC conversations: Reactionary NPC behaviour and dialogue: If SV could implement even just one of the...
  13. finegamingconnoisseur

    Thievery Is Indeed A Big Role For The Game...

    I think the open-door and free-for-all voting system created a lot of distrust in many people, which is probably the single main reason that caused the entire controversy. For all future polls, I think they should do it like how EVE Online does, where survey emails with unique identifiers are...
  14. finegamingconnoisseur

    Thievery Is Indeed A Big Role For The Game...

    Henrik in 2021: Thievery is coming shortly after release. Henrik in 2024: We're pumping out more armours, mounts and dungeons! Oh, and the community apparently voted for this but not thievery... 🤡
  15. finegamingconnoisseur

    What do you miss the most about MO1

    It would be interesting to see what platform and criteria they use for their next poll. If they continue to use the same Google Docs, it may just confirm to people that SV does not care that the feature poll (and results) were a slap in the face to those who had supported SV all these years, and...
  16. finegamingconnoisseur

    Rogue theorycrafting

    A few rogue/assassin skills I could think of: Sneaking (Primary): Lowers the character to a crouch stance which reduces movement noise and restricts movement to walking speed. Only usable when wearing up to 6kg of soft armours on all body parts with no shields equipped. Prevents sprinting or...
  17. finegamingconnoisseur

    MO1 is dead - version check doesn't work because of expired domain

    Good to see the game is still chugging along despite being on life support. The MO1 forums, however, is a different story.
  18. finegamingconnoisseur

    What do you miss the most about MO1

    I recently started seeing more familiar names of players in MO2 that I did brief adventures with 8 or 9 years ago back in MO1. Not sure if they just joined or they've always been around but we never crossed paths because the world is so much bigger now.
  19. finegamingconnoisseur

    What's the trick to leveling up pets now? Attacking Guards at Fabernum No longer work to level up.

    I just have them out with me wherever I go, somehow they level up as I play.
  20. finegamingconnoisseur

    What do you miss the most about MO1

    I remember seeing a video during the first few days of MO1 launch in 2010, a YouTuber (not me) recorded footage showing a dead player character with what looked to be a 6-foot long log buried deep in their face outside of Meduli. Obviously it was a rare bug, because the log disappeared a brief...