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  1. finegamingconnoisseur

    Why the Nave World Chat is Genius

    I silently observed the general chat as I played the game, and while the... banter has not changed, at least now help chat exists in its own zone, and general chat can do its thing without the GMs having to occasionally step in to remind people to stay on topic. All in all, this is a monumental...
  2. finegamingconnoisseur

    PVP/PVE?

    This already exists in the game, you have to press N to enable criminal actions for yourself. It's not consensual, of course, this is after all a PvP game where PvP is the norm, not the exception.
  3. finegamingconnoisseur

    Can we PLEASE have, for gods sake, THIEVERY in this game ?

    The patch notes have just been released: https://mortalonline2.com/forums/threads/reckoning-patch-notes-3-0-0-0-discussion.14623/
  4. finegamingconnoisseur

    Reckoning Patch Notes 3.0.0.0 Discussion

    Source: https://mortalonline2.com/forums/threads/reckoning-patch-notes-3-0-0-0-discussion.14623/ Greeting Mortals! Today we are releasing the much-anticipated Reckoning expansion, we are proud of the work we have been doing behind the scenes since April of last year. As we like to do here at...
  5. finegamingconnoisseur

    Unarmed cant hit small animals

    Let me know how you go, I just tried it earlier and managed to land 3/10 unarmed hits on a pig. There's a certain angle and distance where the hits will land.
  6. finegamingconnoisseur

    Unarmed cant hit small animals

    It could be that you're too near the small animal, trying backing out a little and see if that helps.
  7. finegamingconnoisseur

    A blend of Pax Dei & Mortal Online.

    Not having PvP anywhere anytime was the deal-breaker for me in Pax Dei.
  8. finegamingconnoisseur

    Taming

    Not sure if you've seen this one? https://mortalonline2.com/forums/threads/robmos-taming-information-sheet-wip-description-and-links-inside.3865/
  9. finegamingconnoisseur

    Why Blues Keep Crying and Whining Like Big Fat Babies

    The crux of the problem seems to be that there is zero accountability for pking, and the only 'deterrence' is a slap on the wrist that can be earned back given enough time and effort. I think what MO2 is missing is an EVE Online-style accountability system, where every player you kill leaves a...
  10. finegamingconnoisseur

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    I believe the thread may have been started by the OP for light-hearted reasons to give everyone a laugh, I wouldn't take it too seriously.
  11. finegamingconnoisseur

    Resubbing after a few months?

    Yes, it is true that you can sub by pressing 'Play' on Steam, and then get the pop-up at the game's main menu if no sub is active. I was suggesting that an URL can be added to the game's Steam web page (the one people go to see the trailers, screenshots, reviews, news, etc) that links directly...
  12. finegamingconnoisseur

    Resubbing after a few months?

    SV should really add a link to the MO2 account management on the game's Steam page. Make it easier for players to pay for their sub outside of the in-game main menu.
  13. finegamingconnoisseur

    Can we PLEASE have, for gods sake, THIEVERY in this game ?

    It's the one thing that I've been asking for over and over, both here and in my videos, but three years later we still don't have thievery. I think it's safe to say that it can be consigned to the list of things that we may likely never see in MO2, like ships, wagons and dragons. Just as a...
  14. finegamingconnoisseur

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I am of the opinion that winning should be by one's own merit alone, not by the game giving me some kind of arbitrary advantage because I am an underdog. I do not mind dying every time because I am not as good at PvP than the player who happens to be better at it. If I'm going to win, I want it...
  15. finegamingconnoisseur

    Hunting and Creature Awareness

    From the UO devs themselves, it was the players who went and killed everything that moved the moment the beta started. Nothing was spared, predator and prey alike. That was why they ended up removing it and replaced it with a traditional spawning system.
  16. finegamingconnoisseur

    Henrik, Your Players Have Convinced Me—Your Game Needs More Brutality, Not Less!

    Not sure about the part about half the players encountered in dangerous areas on average are griefers. I venture into the Fab sewers on a regular basis, and it feels more like one in twenty. Just about every player I've come across in those places have had little to no interaction toward me...
  17. finegamingconnoisseur

    Hunting and Creature Awareness

    Good ideas. This is reminiscent of Ultima Online's virtual ecology feature that it actually had in place during its beta. SV is working on its own invasion spawn system which hopefully they can piggyback off of, to create a more sophisticated AI, and the virtual ecology that never made it into...
  18. finegamingconnoisseur

    PVE servers and subscription

    A case of bad luck, then. You were in the wrong place at the wrong time. It happens to every player, and they learn to pick themselves up, dust it off, and do things differently next time so they reduce their risks. The ones that learn how to turn the tables on their attackers and have the last...
  19. finegamingconnoisseur

    PVE servers and subscription

    Again, that is not what this game is about and never will be. The devs have stated this in absolute terms, there will never be a PvE server.
  20. finegamingconnoisseur

    PVE servers and subscription

    That is why there are banks in every town so you can store your loot when they're not immediately needed, so you don't need to carry 20 hours worth of loot around with you. You also shouldn't get too attached to your items, if you can't afford to lose something then best not to take it around...