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    The Secret HUGE Advantage of Alvarins (My Gift to Iloros)

    So, i was watching a video of a blatant cheater on youtube (who i won't name, but have reported), and i noticed something. Their aimbot was struggling to track the movement of a sheevra when firing arrows at said sheevra; but was able to headshot a thursar persistently with ease. This may be...
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    Nave Chat Moderation Has to Change

    Mortal Online 2 Terms of Service: 13) You may not abuse, harass or threaten another player Yesterday, i was subjected to abuse, harassment, AND threatened by the same person, over the course of several hours in the nave chat. They made up lies about me, they insulted me, they threatened to...
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    Removing Trinkets to Polish is Idiotic

    Just allow us to polish them whilst they remain equipped. This is a stealth nerf to anyone playing builds that are low health and vulnerable; and even red. So, i play a skeletal mage. Like, i die in one hit from an arrow, a melee attack, whatever... I'm red, with no rep in any towns. Every...
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    Campodons are a Design Failure

    Large pet, EXTREMELY easy to hit. Has abilities designed for fighting large groups. Is highly HIGHLY vulnerable to large groups due to the sheer size and slow mobility. Literally dies in seconds in large scale PVP. Is EXTREMELY obnoxious to tame. Is EXTREMELY tedious to level. This pet...
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    An In-depth Mathematical Look at Why Healing is so Broken

    Healing in MO2 is, by a huge margin, the most unfair and broken thing in the game; and it branches into literally every major complaint people have about the game: Mounted Archer? Alvarin mobility? Dex Mages? Oghmir's being underpowered? Alvarin majority? I could go on... All of these major...
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    The MASSIVE Stealth-nerf of Spiritism

    Fixed issue where spawning from an ether portal and dying to guards instantly would cause you to not lose spirit boxes. This change conceals what is a substantial spiritism nerf, which was not mentioned clearly in the patch notes (even after i told them on the PTR via feedback). When dying to...
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    Why Democratic Design is Killing MO2

    Humans gravitate to what is easy over what is difficult when stakes are at play; in MO2, this is ego and loot. It is in our nature. In turn, this means people will use builds that are easier than those that are harder. This means that MORE people use what is easy or powerful, than use what is...
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    MO2's Necromancer 'Class Fantasy' is a MESS

    Take a moment to imagine the stereotypical necromancer... What do you see? For me, i see: Someone in tattered black cloth robes, Kind of skeletal and old in appearance, symbolizing a kind of.. Closeness to death... Hidden away in a cave away from a society who find the practice abhorrent. In...
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    Arenas: They should have Betting and Wagers

    If you can actually create an arena where people cannot attack people when partaking in the arena... You should consider putting in a betting system and/or wager system. Now, the betting system is self explanatory.. You bet on who will win/lose.. Whatever, and you watch the fight. The wager...
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    Why Making Dungeons Wilderness is a TERRIBLE Idea

    The concept of making dungeons wilderness is too complex an idea for most players to fully grasp the full consequences of; and so is not one you can put in the hands of the low IQ masses (no offense, but i've seen many the takes presented here). I keep telling SV to stop with these votes...
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    Starvault Do NOT Understand Guild PVP

    Starvault do NOT understand how stakes build emotion in the context of guild fights; which has resulted in a boring and stagnant world. Your guild PVP is BORING because your stakes are TOO LOW. WAAAAAAY too low. Look at MO2's world... It literally hasn't changed in years... YEARS guys.. If...
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    +20 Health has made the game substantially worse

    In a game where everyone is too survivable, you boost everyone's health by 20? WHO ARE YOU LISTENING TO, TO HAVE MADE SUCH AN OUT OF TOUCH CHANGE????? The MAIN issue with your game, is people regenerating health too easily. You have now made this SUBSTANTIALLY worse by increasing health by 20...
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    Strong Self-Healing Kills Build Diversity

    Problem: Healing is too strong Why is this a problem: It is a problem because any build that does not rely on burst damage becomes completely redundant in the face of healing, thus narrowing build diversity significantly. This is why 95% of the elementalism spells are near useless, why foot...
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    MASSIVE Reputation Oversight

    Some people love the rep changes, some hate them.. However, there is a HUGE oversight in the design: If you park a blue horse/pet infront of someone's home while they are in it, and block the door, you've now put someone in a position whereby they have to lose 30 rep just to leave their house...
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    Bow Weapon Abilities Feedback

    Snap Shot: -Reticle is off-centre when firing Snap Shot; i'm assuming this isn't intentional. The arrow should fly where the reticle is BEFORE i press snap shot; otherwise it is like firing an arrow off in a random direction. -Because snap shot restores adrenaline on hit, it will become an...
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    Adrenaline is NOT a 'Zerg' Solution

    I'm not sure why this system is being touted as some kind of counter-measure against zergs. If you get hit more, you get more Adrenaline, and this somehow helps you counter a zerg how exactly? You'll still be closer to death than they are. If you're depending on parries to get adrenaline, you...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    When summoning zombies, you're now going to have the burden of each summoned zombie draining your mana as you're setting them up. This now means you're not going to be able to summon as many zombies at a time; which will result in a HUGE damage reduction for zombies. Like, you're now probably...
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    NO Archery as Playstyle on Feedback form?????

    Excuse me, some of us play foot archers?? You know, those skills you put in the game for archery on foot, that take up all your skill points basically if you skill them up? Now you want to pretend that isn't a style of play, despite your skill points and upcoming weapon abilities denoting that...
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    You Take Too Long to Balance the Game

    Mages with tower shields.. As far as I know, are still in the game. This was something they tried to fix some time ago, and their fix never actually fixed the issue. Then it was left for years, and now, finally, they look to be addressing it again. GUYS... That is too slow. Way way too slow...
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    A System for Players Protecting Beginners: Guard Duty

    So I've briefly mentioned this before in other posts, but one of the biggest problems with the game, in my opinion, is that there is no player incentive to protect beginner players. Instead, the developers tend to opt into adding more guards or guard towers. This is a mistake and you're missing...