Search results

  1. lord_yoshi

    Proposal - Remove of 'I'm Stuck' button.

    In MO1, you had to wait for ten seconds before the unstuck command actually executed. Why does the stuck command in MO2 happen instantly if we have to wait in place for ten seconds anyway?
  2. lord_yoshi

    Selective Buyer NPCs Should Indicate What They Buy

    A selective buyer NPC is a vendor that buys specific items instead of gold/silver/cuprum coins, such as some of the armor book vendors. If the vendor does not indicate what they are buying, the only other way to find out how to purchase from them is to waste tons of time trying to sell them...
  3. lord_yoshi

    Bank size limit

    I had 102 items at once, but that also doesn't mean they won't change it.
  4. lord_yoshi

    Beta Patch Notes 0.1.0.93 Discussion

    Tough break hybrids, there's always Mind Blast.
  5. lord_yoshi

    Book buying pay from bank

    Oh man, you're going to have so much fun when thievery gets implemented.
  6. lord_yoshi

    Consider changing Skill tree for Fabricula use

    Funnily enough, in MO1 I later found out that you could open the potion window while targeting any appliance, so I set up a campfire right next to the bank to make potions. But to the thread suggestion, every other extraction in the game does not require a similar parent skill: Butchery...
  7. lord_yoshi

    Recode skill levels so we don't over invest.

    Seconding this idea, a one-click "Optimize skill levels" button or command that when activated, checks every primary skill for excess skill points and automatically reduces the level to the maximum if found. Any idea about some kind of automatic skill point management is going to be a nightmare...
  8. lord_yoshi

    Loot more visible

    Just making the bag 1.5-2 times the current size should be enough, and it's a fix that requires very little dev time to pull off.
  9. lord_yoshi

    What Kind of Walls For Non-Keep Guilds?

    Perks for owning a keep? How absurd.
  10. lord_yoshi

    What Kind of Walls For Non-Keep Guilds?

    Earlier in the Discord Q&A, Henrik mentioned looking into what kind of defensive structures non-keep guilds should have access to. While almost everyone can agree that every house being walled off was not good for MO1, there is less of a consensus for how to limit house defenses. I personally...
  11. lord_yoshi

    Star Vault Could Learn a Lot From EVE Online

    The player test server received complaints that the testers were getting an advantage over people that weren't testing.
  12. lord_yoshi

    few things would be nice to have before the big stress test the end of March

    I'm not sure you realize this, but testing all of these systems as they will be at persistent is the point.
  13. lord_yoshi

    Star Vault Could Learn a Lot From EVE Online

    The real annoyance is skilling up the secondaries, the primaries are pretty easy. EVEs model also looks extremely P2W.
  14. lord_yoshi

    INT Scaling on Magic

    More mana, more bonus magic skill points, maybe more mana regen (didn't test but was that way in MO1). Magic requires several hundred primary points as well (Mental Training, Mental Offense, the magic school) unless you want to only cast weaker versions of the most basic spells a few times. So...
  15. lord_yoshi

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Hold up, are you saying that two characters can do more than one character? This changes everything.
  16. lord_yoshi

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    How many threads are you going to make regarding race ability? The mounted system isn't even out yet and you're whining about one race not being as good as another. Specifically, you're complaining about Khurites not being the best mounted archers, but archery/riding are str/dex skills, and...
  17. lord_yoshi

    New Player Experience Shaping Up Into a Complete Disaster

    You seem to be completely confused. It's not that SV can't code in your "solution" but rather that they won't, and they have far more data points concerning new player experiences.
  18. lord_yoshi

    New Player Experience Shaping Up Into a Complete Disaster

    You want to turn MO into a generic copy of a completely different game. Just go play something else. Thursars will never be the best mages.
  19. lord_yoshi

    New Player Experience Shaping Up Into a Complete Disaster

    Your ideas are terrible and you should probably move on to another game.
  20. lord_yoshi

    New Player Experience Shaping Up Into a Complete Disaster

    It seems more like a tryharding problem than an actual game problem. Adding diminishing returns to every attribute will just make every character a hybrid, and nobody is forcing you to macro grind for days just for a minor advantage instead of actually playing the game. The actual reason MO1 new...