Search results

  1. R

    Loot from 110k Silver coins worth of raffle bags

    Very cool to publish that data! WTB shrinking tea 😝
  2. R

    The biggest time waste ingame and how it affects the playerbase

    The only actual currency in an MMO for players is time. Gear has value only because it takes time to get new gear, gold only has value because it takes time to get more gold, etc etc. Time is the only differentiator for any sort of hardcore game instead of an instant gratification arena or...
  3. R

    Horse Bandaging While Mounted (Veterinary)

    I would even be happier if mages couldn’t heal horses on the move than the current system. Ideally bandages and mage heals would both work while moving but at the very least make those two things consistent. In my opinion the amount of horse sustain should somehow link to the amount of...
  4. R

    WTT Molva Mastery Book

    For Skimming + gold.
  5. R

    Different Desert Horses, different speeds.

    Open your character menu (C by default). Go to the second tab ‘statistics’ and find the one that says max speed. Ride the slow and fast desert horses and report the outcomes with screenshots. Thanks
  6. R

    Big Scary world? or big care bear attitudes?

    Clade faucet in haven is really good and brainless easy. That’s it. It has nothing to do with ganking etc. especially for some builds that don’t pve particularly well. Some people will power clade and level skills they drop immediately on being done with the grind. Then they feel pvp ready...
  7. R

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Because player empires and economic scarcity aren’t possible without space ie time ie the only actual MMO player currency to drive it. You are welcome! Two for the price of one!
  8. R

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    The game should be bigger and even harder to get across. You may hate the idea but it’s true. Fast travel of any kind is horrible for a game like this and eventually with continents hopefully it gets worse not better. Players shouldn’t even consider moving entire areas of the game for a...
  9. R

    Spiritism Nerf

    No
  10. R

    Why MO2 didnt capture me.

    The worst thing a game studio can do is give their player base exactly what they ask for. It ruined EVE. It ruined DF. Players are moronic. Game development by democracy is about the worst possible approach.
  11. R

    Surprised and dissapointed.

    People have already said it in this thread, but allow me to clarify that you should leave Meduli. You pretty much lucked into the worst option (arguably Fab). Just spirit run (die) towards the nearest town and when you are sure you are more than halfway use the ‘priest’ button on your character...
  12. R

    can some of the end game content be made solo friendly.

    Go back to World of Warcraft.
  13. R

    can some of the end game content be made solo friendly.

    The righteousness is economic balance. High end loot has to be a carefully gated faucet. If there is too much flowing in it obsoletes content and materials below it as no one will use ‘worse’ stuff if the better is less expensive and easily accessible. Then the game becomes everyone running...
  14. R

    can some of the end game content be made solo friendly.

    What makes you special enough to opt out of the dick fee? Seriously though what the fuck is with your entitlement? How do they plan an objective that gives you ‘your share’ of high-end loot that isn’t instantly put on farm by the groups that are actual groups? This is an open world sandbox...
  15. R

    can some of the end game content be made solo friendly.

    You do know they make single player games right?
  16. R

    How Do We Fix The Economy(/Game)?

    The number one gold sink statistically if we could see every bit of data is definitely people leaving the game. Kind of funny right? Stacks of gold is awesome and you feel good for getting it then rapidly get bored because wtf else is there to do. Sandbox MMOs run on their in game economics...
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    Mount Stam Changes:

    Well if it is busted ‘forever’ then the game is over. I still have hope. EVE online succeeded because the in game economy drove content. DF UW failed because it failed to do the same. Trinkets are a good example of a recent gold sink added to the game. SV will hopefully eventually get it right.
  18. R

    Mount Stam Changes:

    Distance is important for the economy though. If it is too fast to travel to every market and all the resources end up priced the same everywhere on the map it is poor design. Local items should end up costing less in local markets and more in further markets. If the travel time keeps this...
  19. R

    Kill board and active map needed (maybe)

    Killboards in EVE created more problems then they fixed in my opinion. As a solo/small gang pvper in that game I can personally attest to the negative psychology players had about maybe taking a fight that might mess up their killboard stats. The highest stats belonged to big alliance F1...