Search results

  1. bbihah

    AI

    If they streamlined pets a little bit and made your companion more permanent. They could easily limit the type of pets you could have. atleast for taming vs dominating. With dominating still allowing some ridiculous stuff, as is tradition. Some methods to make pets less of a massive pain to...
  2. bbihah

    AI

    Seb is a pretty damn good AI programmer, i've seen his work. Hopefully the new engine+netcode and some maybe even greater minds on the team will let us have some good and interesting AI this time around.
  3. bbihah

    About crafting system

    I think I spent almost as much time crafting as I did anything else in MO1. Seeing as I was for the most part armor, weapon and bow crafter for our guild. Sure we had others, but most of the other ones had more interests in the material refining side of things, while I spent most of my time...
  4. bbihah

    Mo 2 Fabernum Regional Map

    Seems like they are taking more inspiration from the UO layouts of areas this time around. I like it.
  5. bbihah

    node lines, desync?

    Nice that you are working on something for it Seb. Because last time you guys reaaally just gave up on it, but the engines (UE & ATLAS) you guys were working on were extremely limited and personally I can't think of a way how you could make the old node system work by doing things on just your...
  6. bbihah

    Will MO2 finally get Ships?

    Hopefully we do get some underwater content in initial release, too. All it would take over MO1 to be vastly better would be; Much deeper areas with exclusive resource to that area, think underwater plants for gathering(food,alchemy related), maybe mining node for precious gems or metals that...
  7. bbihah

    Patch Notes 0.0.0.60 Discussion

    If you don't leave enough bandwidth for games yes. But thats also a thing. Using your bandwidth also lowers the quality of your connection. Accidentally capping out on your upload is also very possible on a lot of connections since most plans have a lot lower upload bandwidth. im capped at...
  8. bbihah

    Patch Notes 0.0.0.60 Discussion

    The hammers used in war usually had small heads though. The "blunt" head usually had prongs or jagged edges and was very rarely a smooth surface, so that it would dig into armor so you not only hit the enemy without glancing off, but break their armor. The back side usually a spike or a beak shape.
  9. bbihah

    Phen's Alpha Weapon Crafting Guide-

    Just chiming in. "This forum is dedicated to the community coming together to help each other understand the game."
  10. bbihah

    Patch Notes 0.0.0.60 Discussion

    A common misconception by people is that having a bigger bandwidth gives better ping. This is not the case. Unless your bandwidth is too small for the information that has to be continously sent. I don't know any game that cant be played on 0.5 mbit/s. I mean sure, there are games that need you...
  11. bbihah

    Poleaxe swing arcs and animations

    we'll probably end up getting more handle and head types per genre as time goes on.
  12. bbihah

    Phen's Alpha Weapon Crafting Guide-

    It does seem like they are doing crafting pretty much the same as in Mo1, heads being locked to specific genres under handles being the main big difference. Other than that, handle material with head interaction seems to be similar, we don't really have any interesting materials to boost things...
  13. bbihah

    Poleaxe swing arcs and animations

    It does look like it. Some spear heads are longer out and further in on the handle as well. Been testing the poleaxes a bit and the heavy head is a hoot, but absolutely horrible to duel with. So I guess it'll be a great anti-mage/bow weapon. I remember putting halberds on the short handles...
  14. bbihah

    Bandages - Community Discussion

    Even then I personally think the magic burst healing should be much easier to counter and less instant. Pre-cast spell Cast spell on target X seconds later the heal lands. Any more heals on the target in the time before the heal hits just refreshes the delay = the instant kind of healing needs...
  15. bbihah

    Poleaxe swing arcs and animations

    I'll make sure to give it a nice trial to see if I like it. I'm trying to get a grip of what I like. I'm a bit torn at the moment, but now with crafting it might change. Seeing as you could get different feeling weapons with crafting last time around (faster but lower dura slashing/piercing...
  16. bbihah

    Poleaxe swing arcs and animations

    Oh yeah, the polesword Completely forgot about that. I never personally digged that. I was always a spear or dagger fan for the most part. The halberd was sort of rare until very late in the games life if my memory serves me right? I'm pretty sure we used that for megantons, since it actually...
  17. bbihah

    Poleaxe swing arcs and animations

    I remember from Mo1 that the poleaxe was super underused because it needed two? or more primary skills to even start putting points in it. Is this still the case? haven't gotten on to check the patch yet and dont know if this is the plan for mo2. It was never terrible in mo1, the steep...
  18. bbihah

    Allow 3rd person view in Melee like Darkfall...

    Nah, the game is much better for having forced 1st person and it'll remain that way. The casuals from those two games dumpster fires wouldn't last in MO anyway, so it would be catering to people that wouldn't play the game anyway at the cost of the entire game and its current playerbase.
  19. bbihah

    Bandages - Community Discussion

    There are so many ways to make potions a easier and more common occurrence rather than messing with the difficulty in making them. Some ways would be to decrease the total units required to fill a potion to full as well as making it easier to being able to move liquids from a big container to...