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  1. bbihah

    I have an addiction (WAGONS!)

    Wagons are going to be pretty important for sieges. So we'll probably already see them by the time sieging has seen some major progress. Which means we need to see castles and walls before that happens. :P I mean in MO1 there were two main factors why sieging was a drag. One being that it took...
  2. bbihah

    Balance appreciation thread

    Creature handler was semi strong for about a week in all of SWG history. And even then, it was during a period where people weren't wearing armor and high end mobs hit like wet noodles(hence people wouldnt waste money on armor) with not even good resistance %. The dps of a 3 stack of dps pets...
  3. bbihah

    Melee Morphing

    Turn cap was too harsh and should have been majorly toned down but not removed IMO. It should have worked different with different weapon types and weights. But here we are.
  4. bbihah

    Greater Natorus

    cave camp most likely.
  5. bbihah

    Game hangs permanently

    Not necessarily. My GPU can get really unstable due to the crappy factory overclock being way too high. Ends up crashing games sometimes, everything else runs just fine. The reason thats even a problem for me is the damn AMD software keep resetting the custom clocks i have set it in that do work...
  6. bbihah

    Combine feature from MO1

    You can "cook" meat without a heat source to get a "Raw" food.
  7. bbihah

    Game hangs permanently

    Sounds like GPU driver problems. APPCRASH? Kernel system hang? Check the reliability history tool if you are on windows 10.
  8. bbihah

    Vitalism change

    meh, if you have vitalism you get meditation capped to your skill bonus unlocked anyway. So its not like you dont gain any mana from the action of resting as long as you have enough vitalism.
  9. bbihah

    MO 2 world map

    That map is extremely outdated and out of scale and shape anyway. Imagine being unsatisfied with a moderately accurate map and instead gushing over a completely inaccurate piece of garbage.
  10. bbihah

    Vitalism change

    I think a lot of skills need to scale non linearly with getting the majority of it in the first 50-60 points or so and the last points should give different bonuses like the above in certain intervals to award putting more than the minimum.
  11. bbihah

    Piercing overhead for daggers?

    Overhead stab and normal thrust should both be ingame imo. Overhead swing with a spear is dumb. It wouldn't be hard to tell the difference between a overhead stab and a normal stab.
  12. bbihah

    Stop. Talking. About. Persistence.

    We'd need regional servers and super tight ping tolerances. To start. Which is not feasible for an MMO with such a big world and such a divided userbase.
  13. bbihah

    Stop. Talking. About. Persistence.

    Star citizen is sort of too futuristic too and is sort of a bit different all together. But I guess its the closest that we got. Didn't think about Crowfall, maybe but IMO that game is more like a full loot Age of Conan(closest combat system in an mmo to crowfall I can think of), not sure if it...
  14. bbihah

    Stop. Talking. About. Persistence.

    The only games that really were sort of competing in mortal's genre was Darkfall and more recently LiF. Both of who are dead. The only one that is even in development at the moment is Chronicles of Elyria and everyone know what a joke that is.
  15. bbihah

    Veela's, Bows, & Strength Requirement

    Dex could play into very slightly increasing the draw speed as well as having a bigger impact on what is currently a standardized time to pull out another arrow from the quiver. This would have a noticeable effect on the archers dps/dpm, while still situational increase, as its not always when...
  16. bbihah

    Veela's, Bows, & Strength Requirement

    Eh Oghmir with 87 dex is only like 4% slower than 121 dex veela. So more like what? 2% against the 100~ dex fighters?
  17. bbihah

    Suggestions for Archery, Taming, Reputation, Crafting and New player zone

    Cones was a thing in mo1, it wont happen again. The non mandatory crosshair will have wobble that is based on your bow skill and stamina state. The primary skill that gives a reduction to wobble is already in the game, albeit doesn't do anything yet. The crosshair or arrow aiming will be harder...
  18. bbihah

    Veela's, Bows, & Strength Requirement

    Tested extensively since bow crafting was in. The system is almost exactly the same as mo1, to the tiniest minute detail. The only time damage non linearly goes up is when you hit certain thresholds where you either HAVE to switch material or where it is outright beneficial to do so. These look...
  19. bbihah

    Veela's, Bows, & Strength Requirement

    I think the highest strength requirement you can even get on a shortbow is 105 str. At 110 str you can use decent longbows. Any bow above 80 str or so give roughly 1 damage per str. With some outliers due to material shifting.
  20. bbihah

    Lightest yet/strongest armour and does heavy armour training give better movement to light armour?

    No, it does not impact when you start getting penalties on stamina regen and mana regen. But I do think it raises the cap for the speed penalties, as that is based on your maximum equipment weight.