Ether momentum doubles your speed last time I used it?
They could just make it so banished players have penalties when they resurrect. Can be anything from longer resurrect process, inability to be revived by players for X amount of minutes. There are no limits tbh.
Can't happen until major systems are in place. Otherwise they'll be wasting time chasing bugs that will reappear once they add stuff. Its just how game dev works. Been there, done that.
Tung always added weakspot mod, so that was always useful for stabby swords, spears and daggers. Other than that, its just a slightly heavier, more damage steel, so yes. kind of hard to justify the investment.
Nah, they have a roadmap of what they want to be in the game by release. They cant start doing major bugfixes before that. They are clearly fixing things that are priority, like game breaking bugs, database issues and so on. But they aren't whacking every little thing. For the before mentioned...
Nah, best way to do it is to try and add the baseline features that they are aiming for and aiming to have a big bug fix patch before release. The problem with adding new "systems", and especially major ones that encompass a lot of other systems is that old bugs resurface, new ones pop up and...
Personally I don't like to rely on damage bonus. You can hardly get any decent one on a hybrid and will be wasting away potential to get to it. And then again, it'll only do a sizable difference if you are using hard hitting weapons, which really don't go well with hybrids in the first place. If...
Seems a bit squishy.
Fat sheevra would do the job better, you are faster than non veela fighters, but you have hard hitting spells and a decently sized mana pool.
Footfighter with bow vs mounted mage is a very twitch luck based affair. If either person is not paying attention its either the loss of the fatmages horse and subsequently his death or the footfighter running a risk of dying. If the footfighter lays on the offensive and doesn't chicken out and...
Uh, your thinking is so backwards it hurts. So you are saying a fat mage without riding primaries will chase down people with the riding primaries?
No? Mages can't turn or change speed when casting. You cant precast mental projectile so a hit or two on you while you are slowly riding in a...
Granted, you can get away with~ 70 in ecumenical, unless you are planning on using earthquake.
Still, the core skills as mentioned for fighters and archers are still what you said.
If anything, other mounted builds need more skill requirements.... :p
Did you try feeding them meat though? because they are omnivores. I mean, they hunt other animals since they are not exactly elephants.
I'm pretty sure they liked eating meat in MO1.
Well, it should be more like how it is in Mo1. Without any beast mastery skill, even a great pet at high level will have crap attacks.
Someone without any beast influence though... The pet shouldn't be able to attack unless its right there with you.
Everyone should be riding for transport anyway. Even if the world was as "small" as it was in mo1. The amount of time you are wasting is quite severe.
We pretty much had that as a unspoken requirement in AI back in the day, for good reason. Imagine being a group of people all on horses and then...
Not sure why you replied to me. Since your entire rant has nothing to do with my post.
I was just mentioning how a good mounted group won't be caught out by an equal foot fighter group. They will just leave, and there is nothing the foot fighter group can do about it. If someone is caught...
Correction, any good foot group will watch a good mounted group run away with all your buddies loot while you stand there complaining that they aren't coming back to fight you.