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  1. Suttner

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    at least housing needs to be thoroughly tested before EA. Keep building if possibble I understand TC might not make it due to financial issues pressing for a release. But at least the building/placing aspect should work bug free. It would ruin the game long term/forver (unless full wipe) otherwise
  2. Suttner

    Festival of the Flame

    It is finally time to announce it! The last Festival of the Flame was a great success! So the guild Acolytes is hosting the next one on the 10th of July in Morin Khur. The festivities begin again at 5 pm GMT - 1 pm EST Food will be handed out, beer may be purchased, bets can be placed, the...
  3. Suttner

    About ARPK Guilds

    I think there is still quite the difference between the "you farming my dungeon, leave or die" approach and killing everything you come across. But it's up to you to throw all Non-RPK guilds (as definied by Kaemik earlier) in with RPK guilds. You just gonna have a whole lot of enemies ^^
  4. Suttner

    About ARPK Guilds

    I agree with you. My old MO1 guild was called Chaotic Neutral, so i get the idea.... :D In this thread it just seemed liked some people were making the bold claim: "You allow killing of randoms for any reason, you are RPK!!!" Which is just very narrow minded ^^ In general I could agree with...
  5. Suttner

    About ARPK Guilds

    I believe there is far more to it than those 3 categories. As the definition of "good cause" can vary heavily between guilds and location. Sure, there might be guild that kill everything on sight, no matter who. And sure, there are guilds that might only fight against those people specifically...
  6. Suttner

    About ARPK Guilds

    So if I'm attackign someone for a good reason (for example he was camping a dungeon and refused to leave), even though he is not on KOS etc, is that RPK? ^^ I think that's just PK. As long as there is a reason to it, it's not random. I think diplomacy/KOS is as good a reason as any other.
  7. Suttner

    Improvement priority

    I get that But considering SVs limited capacities, we should at least give them some data with this as to what should be prioritized (from the communities point of view at least) I really like this thread, thank you @Kuthara
  8. Suttner

    Improvement priority

    Just pick your most important 3 ^^
  9. Suttner

    Guild Size Cap is too small

    Still an issue, still not fixed, still important And therefore needed a bump
  10. Suttner

    Horse Bags

    Love this convo
  11. Suttner

    Horse Bags

    You said server issues were a prio. and horses were fixed before that I'm just telling you, you are factually wrong. No anger here lmao
  12. Suttner

    Horse Bags

    wtf dude, they DID NOT fix it before stress test. they fixed it during stress test and while they were also fixing the server issues. same as the nav lines etc.
  13. Suttner

    Horse Bags

    Why did they spend any time on fixing carry weight if servers were so important then?
  14. Suttner

    Haven needs limits

    I remind you again that your test was only viable due to "abusing" the overweight on horse bug. Or did you do all this on foot?
  15. Suttner

    Haven needs limits

    I can agree on that ^^ The whole semi-afk mining in MO1 (from your previous post) was just viable due to the low (too low) population, wasnt a thing in the beginning/open beta. If MO2 is decently populated that wont a thing. Well, at least not with saddle bags etc. In the future sure... How...
  16. Suttner

    Lengthy feedback from salty vet

    I agree with everything, except the pushing mechanics. If you gonna afk long enough for someone to not just push you out of town, but into a river, you derserved that death ^^
  17. Suttner

    Guild Size Cap is too small

    for sure.... any bigger guild already is in this predicament atm Its a bit rediculous for a modern game to have any limits on guild size at all. So i really hope it gets fixed before release... Must be a bug and ot a design decision. Or at least I hope so, as latter would just be plain stupid...
  18. Suttner

    Haven needs limits

    the only difference between doing what you descibed in haven or the real world: no danger at all and instant transports to everywhere on the map. Or have you calculated the time it takes to transport a whole inventory load of stuff from Fabernum to Bakti (to use their more efficient...
  19. Suttner

    Remove lictors from graveyards

    i kinda have to disagree on this... look at hugely popular games like Rust. Noone thought it would make it when it came out, now it THE shooter on the market. Times have changed, the "bigger audience" is openly looking for something like Mortal.