Search results

  1. Bernfred

    Anatomy and bandages

    then it would make sense if you spend 100 points for that and you can even make it usable for real fights. for example you can move and bandage your mate as long as he stays close to you.
  2. Bernfred

    Anatomy and bandages

    double use means i bandage my self and at the same time gets a bandage from a mate behind me. you can use that to fast heal nearly dead frontliners without having a mage or hybrid in your team.
  3. Bernfred

    Anatomy and bandages

    double bandage heal will make small fighter groups very strong, you take away the purpose of healing mages/hybrids if you can run full fighter builds. ofc wouldnt have so much of an impact since you must go melee range to bandage. the advantages you get are not worth the drawbacks imo. i think...
  4. Bernfred

    [Poll] War Declarations

    correct, i think you wont find these conditions. a consent is already a deciding system which includes all variables the members care for. i guess a "Tier 1 Wardec" where you get gray flagged (no MCs, rep loss) would find more participants who agree on a war. the mentioned Tier 1 type of war...
  5. Bernfred

    [Poll] War Declarations

    btw. why are not 80% of the playerbase in a War right now (even in the Beta), if War is cool just accept. ahh because they want to choose their enemys, imagine they get wardeced by Legion and Koto and cant enter the game anymore..oh wait... people see wardecs as a tool for more PvP because PvP...
  6. Bernfred

    [Poll] War Declarations

    the idea alone to balance a game around an evolving Beta is INSANE! pls, include every upcoming system in your mind and think about persistence. i assume you have not played MO1 so its harder for you to imagine what the game will looke like after release. the Beta is NOT to entertain people...
  7. Bernfred

    [Poll] War Declarations

    we need to talk about the fundamental aim: to join a guild is a potential risk if you lose blue town protection when you force it in any way, no matter the costs. this speaks against the idea of making MO2 for everyone (steam release, blue towns safe zones) and guilds as core mechanic for...
  8. Bernfred

    [Poll] War Declarations

    so in the end everyone who is pro-forced wardecs in any way just wants this: DO NOT join a guild when you need blue town protection or the blue flag protection. whereas joining a guild in MO2 should be the opposite... guilds should attract people without the POTENTIAL risk that some dude...
  9. Bernfred

    Auto Ghost walk

    yes, i said after that that you would need endless unstuck GMs, so the best way would be to add a longer timer to the nearest priest function for spiritism and if you would have portals then you should remove the return to home priest function.
  10. Bernfred

    Mounted is an issue

    my dream was always: swift riding under riding. it would fix big parts of the game, like the mounted meta or the big map and would be good for breeders. all you need then are around 16CC and the pet lore. a pet without swift riding is a joke like a donkey. every footfighter can then make use of...
  11. Bernfred

    [Poll] War Declarations

    i updated my reply at the same time :) every way of forcing a guild to war will just blow most guild members away, the members just leave. this is the WORST system that can ever happen to MO2. i have an idea how it can work: you add 2 tiers of guilds: you create a PvP-tagged guild. this guild...
  12. Bernfred

    [Poll] War Declarations

    this can not work and has also no value. i wont repeat myself why a forced wardec does not work. you just make a griefer guild to spam declarations and also hope that the leader is working or at vaccations or the members are not online and cant make a democratic decision in time. a paywall to...
  13. Bernfred

    Auto Ghost walk

    the home priest function comes with some flaws, like you can switch the priest all the time in PvP, your home is kinda random depending on what you have set. i think its better when you die that you go to the nearest blue town as penalty and from their you can port to every blue town which is...
  14. Bernfred

    horse breeding

    yes, if its somehow possible with the names and pet models... also inbreeding is key so you cant breed the kids forever so you go out and tame no ones.
  15. Bernfred

    [Poll] War Declarations

    wtf is this poll... i hope that they add forced wardecs just for fun in the beta so everyone gets "griefed" out of their guilds and towns. do you realize that you can ABUSE every forced wardec mechanic with ally and side guilds? sieging too, just make a 5 man side guild to siege the house...
  16. Bernfred

    Auto Ghost walk

    home priest function paired with portals wouldnt work well together.
  17. Bernfred

    Auto Ghost walk

    yes, i guess it wont work or you need "unstuck GMs" all over the place. so a longer timer for the nearest priest function would be the middle way.
  18. Bernfred

    Auto Ghost walk

    lets assume there are no bugs :) OR you add a longer timer to the nearest priest so people stay dead for a while for the ether world stuff. i think its better when you need to walk when you die (with portals). you still want a good death penalty or it gets boring like fast traveling in Skyrim.
  19. Bernfred

    Anatomy and bandages

    no, you have mages/hybrids for this. also breaks PvP balance in fighter groups. bandages are strong enough on its own especially when they add the better ones or bandage crafting. the veterinary skill will probably be like bandages for your pets you can also use mounted.
  20. Bernfred

    Auto Ghost walk

    i would like to see this: portals in blue towns and you can only enter with 0 items. the loading bar takes 1 minute to prevent transport snatching and you arrive as dead with all the reserve losses as penalty. then remove the home- and nearest priest function because it breaks spiritism/ether...