Search results

  1. ElPerro

    Haven in MO2

    If they can delete the character and spawn again in Haven, they probably will. If they have to make a new acc then I doubt it as the losses will outweigh the benefits. Why would a new player need to spawn multiple times in Haven tho?
  2. ElPerro

    Suggestion - Change blocking damage to stamina damage

    This just sounds like the return of 360 blocking to me, and a bigger advantage for low pingers
  3. ElPerro

    Haven in MO2

    Id say reduce that to one time. Then you need to buy another acc. You can transfer the blood ore and then process it on Myrland...?‍♂️
  4. ElPerro

    Suggestion - Change blocking damage to stamina damage

    Gotta disagree on this one. Going around blocks is one of the only way for high ping players to beat low pingers atm, like it was in MO1. Taking this away will just add to the parry whore meta. Not to mention, it will be really annoying in 1vX or group fights where you may not always get the...
  5. ElPerro

    Improving Magery for MO2

    Yeah its fine if they actually take some effort and redesign ecumenical to fit with hitscan only spells. Which they wont do lol. For new players Id suggested before, make a few more basic spells that use very cheap reagents (like spurt uses water) and make some mobs weak to those type of...
  6. ElPerro

    Concerning resource availability and productivity of Tindrem

    This is what Haven is for, not Tindrem. What you propose is just gonna end up with vets abusing those easy in town resources and probably grief any new player that tries to get them.
  7. ElPerro

    Dynamic mining node maximums

    I would prefer a dynamic spawn system like rust, with higher quality nodes spawning inside specific areas. Woud really encourage exploring around instead of camping the same spots. Nodes near npc towns should be low quality
  8. ElPerro

    Concerning resource availability and productivity of Tindrem

    So much this. Anything close and inside towns should be low quality like in beta. Dunno why they changed it. BTW OP there IS calx in tindrem, near the bandit spots.
  9. ElPerro

    Bring back longer extraction timers

    I hate to say it, but some sort of timer is needed or the economy will be flooded with metals. The best scenario would be something like Rust, you leave your stuff extracting and anyone can come take it. I honestly wouldnt like minigames for extracting, they sound way more tedious than afking...
  10. ElPerro

    Normalize reaction time

    They already added a delay and its server side. We are just discussing how to tweak that delay to normalize ping advantage, at least for swing speed and blocking.
  11. ElPerro

    Normalize reaction time

    The idea of the delay makes sense, it solves higher ping players insta hitting and swinging thru blocks, but they have gone too far with it. The goal IMO should be to put the high ping players swing speed on par with lower ping, not make them swing their weapons like mauls. If this is too fast...
  12. ElPerro

    Normalize reaction time

    That sounds good. And maybe reduce the delay a bit under 300 ping too, so at least aussies with stable ping can play. If they refuse to open regional servers then at least make the game playable with higher ping.
  13. ElPerro

    Normalize reaction time

    Only that you cant even play aggresive now, because you swing as slow as a maul. At least I do with 170-200 ping, which is not that high. They should honestly just remove this delay and start applying it to ppl with pings over 400+. Australians usually are in the 300s and we dont have many...
  14. ElPerro

    Crafting Suggestions

    Only if you can only sell 100 skilled lore items in the broker
  15. ElPerro

    Combat performance feedback, from the observer's perspective.

    Not for low ping vs low ping, this never happened in MO1. They must have screwed something up in MO2
  16. ElPerro

    Combat performance feedback, from the observer's perspective.

    Well of course wifi is gonna fuck with your connection, even if you live right on the server. Ive seen your video but I dont remember stuff like this happening in MO1, maybe they screwed up something when they messed with the prediction for MO2?
  17. ElPerro

    Combat performance feedback, from the observer's perspective.

    Idk I dont really remember euros complaining about other euros desync in MO1, maybe this is an issue solely from MO2?
  18. ElPerro

    Torches

    Yep and arrows as well. Also delete vendors for this stuff, since you could craft a low tier version pretty much from anywhere. The more we move towards a player run economy the better
  19. ElPerro

    Combat performance feedback, from the observer's perspective.

    Cmon dude, not related to latency? If that was true then EU players would have the same desync as AUS and Chinease players, etc. We would all be Dooferguys It might not be the same desync as a server side game, but saying latency has nothing to do is not true. They dont really have to rewrite...
  20. ElPerro

    Combat performance feedback, from the observer's perspective.

    They are making it way harder than it should be tho. In a low ping scenario MO combat can really be one of the best in any mmo and thats a huge feat coming from an indie studio, but they choose to go for a single server when unless they partner up with Elon and use Starlink, they will never get...