Search results

  1. ElPerro

    Suggestion - Change swing release slow down to be less restrictive

    They should start by fixing it (stop depending on dpi) so we know what the intended real cap is. It does feel really bad and clunky with low sens, I wouldnt mind trying a milder version tho, its alpha after all.
  2. ElPerro

    C-c-c-ombo breaker!!

    Idk this might make 1vX alot harder and zerging easier. I feel like theres still things you can do to counter this, like baiting free parrys from team mates that are trying to peel, etc. Well Tek here is using a Flamberdge which would be the equivalent of a Steel GB, it wasnt that uncommon for...
  3. ElPerro

    C-c-c-ombo breaker!!

    I dont think a stun belongs in MO, but I agree its a bit annoying that anyone can seem to parry like hornyfurry now... I think we should wait till cron weapons are in the game to really think about such drastic measures tbh
  4. ElPerro

    OCE/SEA players are at a major disadvantage

    who cares about number of countries, the US alone is almost the size of Europe lmao
  5. ElPerro

    OCE/SEA players are at a major disadvantage

    Lets not kid ourselves, East NA would be the ideal one world server location, Id rather trade West Coast NA + SA for East Europe and the middle east lol.
  6. ElPerro

    Turn Cap Yes or No?

    That syrupy feeling is the turn cap, its supposed to be applied any time you charge a swing but its broken. Also if you set your dpi to 12k you probably wouldnt even feel the turn cap as its dpi based atm, so its not working at all.
  7. ElPerro

    Turn Cap Yes or No?

    I think we can all agree those back breaking animations are aids, and spinning make them look even worse. Guess we'll see what the real intended cap is soon enough
  8. ElPerro

    Turn Cap Yes or No?

    Not sure how that counts as wrestling when he doesnt even grab him?
  9. ElPerro

    Turn Cap Yes or No?

    It was an actual tactic btw in historical spanish fencing called "La torneada"
  10. ElPerro

    Turn Cap Yes or No?

    I did read it tho? But you're not countering my argument in any way. You know that boxing is a very limited martial art and spinning backfists are actually banned there. But go search youtube for "mma spinning shit" or something like that and you'll see for yourself that spinning attacks are...
  11. ElPerro

    Turn Cap Yes or No?

    sPiNnInG dOeSnT wOrK iN rEaL LiFe
  12. ElPerro

    Turn Cap Yes or No?

    Well go try the new turn cap with low sens (how its supposed to be) and tell me if you find that combat any fun...
  13. ElPerro

    Turn Cap Yes or No?

    Realistic != fun gameplay, but I guess it looks good for investors
  14. ElPerro

    Turn Cap Yes or No?

    A turn cap is just not the answer, if you implement it strict enough to really shut down even 180 spins which can still confuse other players then you essentially break all the combat from duels to group fights. You can try it right now, go put sens a bit low like 30 and try playing like that, I...
  15. ElPerro

    Let us combo our swings

    At least you can react, for me even with a perfectly timed block with the reactions of a 12 year old korean I still get hit through my parries. It feels pretty much RNG at this point. Its like im still playing MO1 where you cant react to counters while u eu guys can play MO2 xD And thats fine...
  16. ElPerro

    Combat Alpha Patch Notes 0.0.0.31

    MO2 melee combat is starting to feel nothing like MO1. Apparently your not supposed to go through someone from EU parry, the skill based tricks from MO1 were a bug that has been fixed. You can now play Ping Pong Online like Henrik really intended: Running around or looking anywhere other than...
  17. ElPerro

    Let us combo our swings

    They fucked up btw, the turn cap is not even supposed to depend on ur dpi xD. I guess we'll know in 2 more weeks what the real turn cap is gonna be...
  18. ElPerro

    Let us combo our swings

    Shame that other playstyles than urs are viable? So using footwork is the easiest playstyle but counter wars with eu ping is skillbased? :unsure: In MO1 you could already counter spammers, you could always find a hole in their flurry to sneak in a counter hit so you can swing -> parry, or if...
  19. ElPerro

    Let us combo our swings

    Just like with parrying, you can now speed up your next swing animation by holding the LMB right after swinging. This has made flurrys more viable, which was needed due to the parry statue meta we have today, but it feels a bit too easy. Back in MO1 we also had this, but you had to time it right...
  20. ElPerro

    Make blocking after swinging your weapon skill based again

    After the last patch you can hold the RMB right after you swing and you will parry immediately after the animation is over. Before and in MO1 you needed to time it perfectly right after the swing is done or you wouldnt parry. Now Im not sure if its a bug or intentional to "smooth" out the...