Search results

  1. S

    Catalysts are dumb, pointless, and a waste of player's time.

    Mining and refining is an old system designed for MO1 in 2009 it could definitely use a revamp.
  2. S

    Mount Armor and Heavy Mounts Should be In Next Patch

    They are place holder horses nothing more. Let get stats for them implemented. Make them like MO1 had minus the OP breeding.
  3. S

    Make MO2 into an actual World. Consider this!

    I just want a tree I can cut down:(
  4. S

    Final patch

    No wipe since the stress test updated road map is out.
  5. S

    Dexterity.

    The dex curve is SV anti cheat technology anyone moving noticeably faster then anyone else is clearly speed hacking.
  6. S

    Single Price (for early purchasers) Instead of Subscription

    Hopefully you can gift a sub through steam. Steam already supports that sort of thing.
  7. S

    Oghmirs Indisputably Broken

    Bows, clade gifts, pipe hits, and the dex curve makes them really good foot fighters and their refining skills as well. The other races are just lucky mounts are weak because they are clearly the best MC, MA, and MM.
  8. S

    Updated Intelligence "Curve"

    Yes lets do this pipe smoking hybrid Oghmirs seems like a good idea;)
  9. S

    Updated Intelligence "Curve"

    The current int scaling is a lazy half measure just like calling the fireball spell outburst because a ball of fire traveling through the air would be to much work. Classic low effort SV.
  10. S

    Improvement priority

    I just wanted to check off everything.
  11. S

    More characters while keeping crafters important.

    A lot of the players I know already have 2 accounts. SV knows that a good percentage of players will run 2 making them more money. You won't be talking them into giving you another slot.
  12. S

    Poleswords - New animations

    I don't know but it kind of looks like the spear animation.
  13. S

    Haven in MO2

    I think the plan is to set a time limit if it's not long enough to skill up fully and then get resources there won't be an issue.
  14. S

    Beta Patch Notes 0.1.0.93 Discussion

    SV doesn't really listen to players. They study data when Henrik sees there are roughly as many Alvarin's users compared to other races he thinks it's balanced. If it's so bad reroll and SV might take notice.
  15. S

    Beta Patch Notes 0.1.0.93 Discussion

    The extra skill points from the secondary stat was nice considering we have only one character I don't think anyone would mind keeping it the way it was.
  16. S

    Beta Patch Notes 0.1.0.93 Discussion

    Take that 50 int Veelas.:LOL:
  17. S

    Alloying/Laminating/Tanning Skills

    At one point in MO1 you had the freedom to combine just about any weapon head and handle. Most of it was junk but a few strange combos were pretty nasty. You were also free to use just about any material in any slot you wanted.
  18. S

    Ghost physics..they need to be addressed.

    Psyche should effect movement speed like it did long ago in MO1 that stat has so few benefits. Eventually they will get around to making a proper spirt world what we have now is just the most basic place holder.
  19. S

    Speed debuf by aiming the legs

    Did you ever play mo1 I'm guessing not. It's hard enough to kite already.