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  1. [AF]Tyrone

    Putzins Zeal and Godkin's Zeal

    @KnightNi from Vanguard can attest to how bad the griefing from the MO community can get. This is definitely NOT the game to run your mouth in.
  2. [AF]Tyrone

    Putzins Zeal and Godkin's Zeal

    Kaemik, pets were OP because they would bug out and hit you being invisible or fall underneath the mesh. There was no height check. So you'd be on buildings in Kranesh with a bear on you getting hit from 50 feet away. Or you'd run down a slope and the pet would fall under the world. At one...
  3. [AF]Tyrone

    [Suggestion] Add a kick or nerf parry

    Anything is better than the current setup
  4. [AF]Tyrone

    [Suggestion] Add a kick or nerf parry

    Its a defensive play style that can't be overcome, because you can't get around blocks. The person just stands there and waits for you to attack them, and if you attack them you give them an instant return swing. There is no mechanical way to get around the defensive player besides walking away.
  5. [AF]Tyrone

    Putzins Zeal and Godkin's Zeal

    Got to fight a couple of the New Zeal members these past couple days. Have to say they're all pretty bad, had bad team work, and didn't perform very well under pressure. Idk how good OG Zeal is, but the new Zeal is a bottom tier group based on their performance I've seen so far. If this was the...
  6. [AF]Tyrone

    [Suggestion] Add a kick or nerf parry

    Usually in melee games you get a kick to block/stun someone who is being a parry hoe. MO2 needs that ASAP(or nerf parry baiting). signed, Affluent Tyrone
  7. [AF]Tyrone

    Why was VOIP disabled?

    Maybe they took a lesson from new world and disabled VOIP until they had a mute function. There was a crazy group called nisa in that game, and they were actual pests because of it. lol
  8. [AF]Tyrone

    Improve Grass/Shadow performance

    Interesting, SV should update your minimum settings requirements on the steam. Good to know about the DLSS thing. I wonder what % of consumers have 5gb or more of vram
  9. [AF]Tyrone

    Bows change

    Reticule is still way better than the arrow, and now it kinda has a milsim aiming vibe to it.
  10. [AF]Tyrone

    New standings system

    How many lines of code do you think it is to properly implement a region system in MO? If you're doing good scalable work then whatever system you create would also be able to be applied to keeps, cities, and have them interact with each other. See the idea I'm going for? A proper system would...
  11. [AF]Tyrone

    New standings system

    Probably because it was easier to code it that way, and your method would lag the fuck out of the game during pvp. For performance you want as few things as possible being checked during a fight. CCP made a similar mistake with their bounty system, and it is a major cause of lag + crashes in...
  12. [AF]Tyrone

    Improve Grass/Shadow performance

    SPECS: Gtx 970, i7-4970k, 16GB ram Settings: Extreme low, DLLS xTREME PERFORMANCE I have 120 FPS in in all of the towns and areas without grass, but when I look in the cardinal direction of grass heavy areas my FPS will crash down to 15 or so. Once I go into the grassy area and stand around...