Anything is better than the current setupin MO1 you did have damage dealt trought parries mostly depending on the blunt and weight of the attacker weapons. A sword would deal minimal damage, but a big maul could hit for solid damage, forcing opponent to only do some parries and adapt a different stance.
Stun is a bad idea imo cause it would prevent proper kiting against multiples opponent.
There is an obvious problem with the combat system but I think you guys should just wait. StarVault is releasing the game in around 3 month and they need to add some basic feature to the game so it can become "Playable" in some way. At the end even if its a "pingpong" parry whore game at release it will probably not stay like it for ever. They need to add feature to a point that the game can be sold and people wont quit the first week because the game is pointless.Usually in melee games you get a kick to block/stun someone who is being a parry hoe. MO2 needs that ASAP(or nerf parry baiting).
There is an obvious problem with the combat system but I think you guys should just wait. StarVault is releasing the game in around 3 month and they need to add some basic feature to the game so it can become "Playable" in some way. At the end even if its a "pingpong" parry whore game at release it will probably not stay like it for ever. They need to add feature to a point that the game can be sold and people wont quit the first week because the game is pointless.
Im not saying that is not an important subject but I just think its not the time for it. They already spend a lot of time in the Melee combat and it could go on for ever.
Its also causing some problem community wise. People get pretty salty and I feel its because they dont understand each other because its hard to explain everything on a forum.
Its true but you guys gonna have to realized at some point that if the game become persistent and dont have some basic feature that actually give a point to the game, people wont stay for long and might not come back when the game get theses feature patch that give a point to the game. even if the combat is PERFECTO, and it will never be perfect trust me. We all hope they nail it tho. little thing can do big difference sometime.I thought this was the combat alpha until persistence came out? I feel like they really need to nail it before that happens.
Or u know.. remove the stamina penalty for swinging 1 handers if you don't have a shield equipped. 2 handed weapons cost 35% less stamina to use and I don't see why we couldn't apply that logic to 1 handers without shieldsJust something to tack on about one handed and two handed weapons.
One handed weapons are still shit like they were in MO1 outside of daggers. Axes, swords, and maces one handed are absolutely terrible. (Spears aren't one handed, they are the only two handed allowed with a shield equip.)
Want one hands to be competitive? They need to be faster and take way less stam then one handers; but then balance out the little stam usage by making the shield have a higher stam usage upon block / parry.
What are you referring to as a normal swing? There are currently 3 that I'm aware of. Click/instant release, click/let reticle fill up, and click/let reticle fill up and blink. Each does progressively more damage than the one preceding it. If they implement a system where a counter attack is no more advantageous than a 'regular attack' and striking through a parry still does damage, then they've implemented a system that encourages spamming attacks and trading hits.I honestly still believe 0 dmg should never be a thing. Make all weapons do some dmg through blocks. Make the damage a counter swing does through a block/parry be the same as a normal swing would.
Then you immediatly force people to not just play defensively, and you dont have to introduce an awkward stun like system.