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  1. Jatix

    Why did the game go into early access today on Steam?

    And this is a big part of why MO1 died. SV always would say they cant nerf things theres too many people who think its balanced. But I've never seen an actual intelligent arguement on why mounted and pets arent op. Its just all people who want it to stay op who play it so they try to fidn...
  2. Jatix

    Dealing with the pre-patch horse gear

    I remember when they announced MO2 I thought one of the main things was to fix core issues, like prepatch items. Sadly, most of MO1 seems to have been pasted over. I'm not sure what SV learned from MO1 because most of the mistakes it made are already in MO2. And MO2 isnt even officially out yet.
  3. Jatix

    Mortal Online 2 Gameplay Trailer - Is it Misleading?

    You are 100% right. but I'm not sure if I've ever seen a game trailer that wasnt misleading. I just saw this vid the other day. Its making fun of how much worse the new battlefield is than its trailer. So while I think the MO trailer leaves out a ton. Like how the game is 90%...
  4. Jatix

    Suggestion to make Mage feel more fun to play and more effective

    Playing mage sucks for everything else. But for group zerging they are the lowest risk high reward class. But thats why I want them to heavily rework magic, and why I complain about it. Its one of the least fun things you can play in the game for having an overall good experience. Horrible 1v1...
  5. Jatix

    Suggestion to make Mage feel more fun to play and more effective

    I've played the game, I know how OP mage is 2v1. When me and my friend attack anyone he usually always would do noticeably more damage than I would. They can parry me and have armor. Their armor does nothing vs his fulm flame strike/t lash. VS if my friend was another FF or archer, they may be...
  6. Jatix

    Suggestion to make Mage feel more fun to play and more effective

    It depends on what the fighter is wearing. If its two fighters in Steel+ the crepite shortbow may hit pretty low. And if they are running around fighting he will miss a lot more. Magic unlike the bow doesnt care how good his armor is, and has no velocity so its easier to hit a moving target...
  7. Jatix

    Suggestion to make Mage feel more fun to play and more effective

    People seem to forget that a mage with less than 10 silver in gear can do enough damage to kill a fully geared fighter if the fighter cant do anything about it. If two fighters are fighting but the other has a naked mage team mate, the mage can easily hard carry the fight. The fighter can easily...
  8. Jatix

    Beta Patch Notes 0.1.10.5 Discussion

    Well said my friend. I wish there were more people who could see this. MO2's problem is that its not really a fun game. It could be a fun AF game. The coolest game I've ever played. but its not and nothing they do, patch after patch, makes anything more fun. Because it doesnt fix the core...
  9. Jatix

    MO2 flagging and rep system take the fun out of MO

    Like it could be worse, but I'm not really sure if thats a true statement. Because what's the competition. I cant think of any actually hardcore open pvp mmo thats not virtually dead. And being better than a dead game isnt a huge accomplishment. Especially when MO1, which this game is taking...
  10. Jatix

    MO2 flagging and rep system take the fun out of MO

    The problem is this game is doing all the same issues MO1 did, along with adding new ones. MO1 felt like a beta, and it died a beta. My friend still has scrolls in his bank that they never added to the game. Also this game has pasted more bad features from MO1 than I can count. I remember being...
  11. Jatix

    MO2 flagging and rep system take the fun out of MO

    For some weird reason, I was expecting MO2 to be improved MO1. Not taking the fun out of the game and making the map bigger so that the limited fun left is harder to get. I made this thread to be my last hurrah. I couldn't just give up and quit, I at least had to make 1 last thread on exactly...
  12. Jatix

    MO2 flagging and rep system take the fun out of MO

    All the issues with weapon crafting, they could have fixed by implementing good systems. And once they nerfed handle hitsd in MO1 I feel like long handle poles and stuff werent even op anymore. You could make some random dumb weapons, like a gb on a 1h stick. But that wasnt OP. The issue was...
  13. Jatix

    MO2 flagging and rep system take the fun out of MO

    MO1 crafting was still better than every other MMO I can think of. Its not exactly "fun" but its at least more complex, which makes it fun to get into, and lots of people dont fully understand it, making it feel more rewarding. Sadly MO2 crafting is dumbed down MO1 and not improved upon MO1...
  14. Jatix

    MO2 flagging and rep system take the fun out of MO

    MO1 wasnt an Arena. If you tried kill everyone you saw in tind, you'd go red waaay faster than you can go blue again. But unlike MO2, you could still find and create fights, without getting MC usually. MO2, your losing standing pretty much no matter what if you try to get any action at town. And...
  15. Jatix

    MO2 flagging and rep system take the fun out of MO

    No because the core players are harder to make leave. Vs the random nubs, if they don't quit when their mount dies, they will quit when the die to 5 mounted at the GY. The core players leave when you take what they enjoyed out of the game. And my point isn't so people can just kill nubs in...
  16. Jatix

    MO2 flagging and rep system take the fun out of MO

    Making a lot of the core MO players quit isnt growing the game. A lot of the nubs that SV thinks the game will keep with these changes will quit anyway for all the other reasons to quit besides getting killed in town.
  17. Jatix

    MO2 flagging and rep system take the fun out of MO

    I was thinking about why I have no fun in MO2. This isnt a salt thread, I'm just hoping that if only people feel similarly SV may change some things. Theres been some core changes that completely removed some ways of playing the game. And pretty much all the way's I played are lumped into this...
  18. Jatix

    What does Hardcore mean?

    Lictors spawning at greys in the wanabe safe zones is super hardcore
  19. Jatix

    What does Hardcore mean?

    I used to think hardcore had to do with full loot open pvp. But these days hardcore seems to mean waste a ton of time. Because MO2's goal sofar has been to take as much time as possible. And if you dont enjoy spending as much time as possible, it doesnt want you to play. So its more hardcore by...
  20. Jatix

    compilation: new players early experience frustrations

    Good stuff. They also need to make less reliance on books to learn a skill. Doing anything low skill is bad. People are goign to want to read lore books to get it up and not waste material. But theres no reason to HAVE to open a book to get a materials and learn skills. Examples, most magic...