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  1. ElPerro

    Thoughts on magic in Mortal Online 2

    Yeah hitscan is exactly that, think of a game like CSGO. In MO1 you would charge a spell and then just click on a target and a spell animation would play like a homing misile to the target. For some spells I didnt mind it but for others it just felt bad, like fireballs. Alot of spells in...
  2. ElPerro

    Thoughts on magic in Mortal Online 2

    ?????? But player speed has decreased? By a shit ton? Are you making this statement based on the ingame runspeed? Because thats not the same as MO1 btw. Henrik has confirmed that its slower than MO1. Its gonna be insanely easy to hit other players with hitscan spells now. If anything they...
  3. ElPerro

    Bring back 125% parry riposte damage

    Yeah I dont think the meta is running and swinging mate...
  4. ElPerro

    How to raise the skill ceiling

    I think we need some kind of morphing of attacks like in Mordhau. Since they took away most ways to hide your swings with animations, there should be something in its place. And if you have highish ping this would not go straight thru your parrys if you have good enough reaction time. The...
  5. ElPerro

    Poll: Do You Like The New Combat

    But how do you test combat if nobody wants to fight and just stands there? I'd say the only things you shouldnt do is grief ppl visible crafting and not priest camp them. Anything else should be fair game
  6. ElPerro

    Buff Feinting

    We all know the game desperately needs a counter to parry whoring, especially now the game is getting slower. It seems Henrik and SV are banking on some special unblockable moves that may or may not involve a stun, but IMO we shouldnt sacrifice the directional base combat we all love from MO1...
  7. ElPerro

    Butchery.

    The difference is mats are processed and come from a player's profession, in this case butchery, while bandit heads do not. For the game to have a true player run economy then in theory all things that come from players shouldnt just be sold directly to vendors. But I see your point in that...
  8. ElPerro

    Poll: Do You Like The New Combat

    Yeah this game called Mortal Online 1
  9. ElPerro

    How to raise the skill ceiling

    There is counter play to "spamming" since last patch tho, if you land your counter you can parry again immediately, so its very much possible to parry -> hit -> parry again before they can land their next spam swing.
  10. ElPerro

    Is anyone recruiting to their super elite guild

    We are all sap
  11. ElPerro

    Patch Notes 0.0.0.90 Discussion

    I hope they speed movement up and remove the turncap, but it seems they are banking hard on those special moves to fix combat... which I dont even see on the roadmap. If they really plan on releasing end of this year its gonna be horrible unbalanced and/or broken... By parry after hitting you...
  12. ElPerro

    Patch Notes 0.0.0.90 Discussion

    The combination of slower speed and turncap feels really dogshit and sluggish, the last aggressive options are pretty much gone. Just to add to the fuel they buff parry arcs even more. Now we are finally approaching the dream combat:
  13. ElPerro

    Is anyone recruiting to their super elite guild

    Are you the real Frostie?
  14. ElPerro

    3rd Person Shoulderview for non-combat/traveling Only

    No you can play wow if you want to play your 3rd person carebare trash
  15. ElPerro

    Blocking after swinging should follow the same logic as attacking

    You get stun for like 2-4 secs, combat was just who played the guessing game better with their kicks during someones block animation. Only 1 stun and its game over in 1vX. Not sure what special moves they can come up with that arent broken, all the ones from mo1 felt like gimmicks
  16. ElPerro

    Blocking after swinging should follow the same logic as attacking

    Yeah not sure how I feel about this. Id rather have a solid combat system with a good foundation that allows you to play aggresively without gimmicks like special moves (always hated tripple strike and the like). And I really hope they wont copy paste Gloria Victis kick system with a stun, that...
  17. ElPerro

    Blocking after swinging should follow the same logic as attacking

    From last patch notes: The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish. Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery]. What wasnt in the patch...
  18. ElPerro

    Suggestion To Increase Mage skill ceiling

    Not really. Arrows are actually projectiles, but they are pretty fast so you dont notice it much at short range. At long range tho you do have to lead targets, with hitscan you just click on the hitbox. Darkfall had a pretty good balance with their hitscan vs projectile spells. Rays (which were...
  19. ElPerro

    Suggestion To Increase Mage skill ceiling

    If they really want to increase mage ceiling they should reduce the range on fireball and mental projectile, only real projectiles should be long range spells its too op with hitscan.