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  1. ElPerro

    Please Provide Post .73 Patch Combat Feedback

    Honestly combat feels terrible this patch. The new slow swing animations feel like they turned up the latency swing delay x1000. Everything feels so slow now and floaty. They just had to remove the turncap... Also parrying after swings is worse now than before with the queue. You now can...
  2. ElPerro

    Exact Reasons why MO Died and What Not to do Moving Forward

    Not sure if you played before TC but as soon as ppl figured out how to make their safezones, pvp dropped substantially. After they got used to the safety, most wouldnt even go out a stam bar away from their gates unless they had a huge zerg. On paper it might seem like letting ppl group up and...
  3. ElPerro

    Exact Reasons why MO Died and What Not to do Moving Forward

    This is false, just look at MO1. At some point, the only pvp you could get was via dropping a mang somewhere. That is not healthy for the game. We need a way to bypass walls like ladders for small time raids without the need to siege. That can stay hard and require planning but if its the only...
  4. ElPerro

    Allow for shadows to be turned off

    Not anymore xD
  5. ElPerro

    Alpha FPS issues?

    Mate you are ENLARGING other ppls hitbox so you can aim better, how is that not an advantage? Im aware everyone can do it, thats why Im asking personally to Mr Henrik to get it removed as it forces ppl that invested into a good rig to downgrade their graphics in order to be competitive.
  6. ElPerro

    Alpha FPS issues?

    So I should be expected to play the game in Oblivion graphics to be competitive? How is that fair? And its gonna be even worse when magic and bows come out...
  7. ElPerro

    Alpha FPS issues?

    Lowering resolution shouldnt be allowed, your gaining an unfair advantage as your enlarging the hitbox so its easier to land hits. Its literally cheating. I hope Mr Henrik updates the ToS soon enough.
  8. ElPerro

    Combat Suggestions [Feedback & Ideas Appreciated]

    It would be harder to land counters, but not impossible at all with the current slow runspeed. And honestly it would be cool if other aggresive play styles like hit and run where actually viable instead of just giving free back hits.
  9. ElPerro

    Make overheadstrike parry-breaking

    Maybe if u were aus
  10. ElPerro

    Make overheadstrike parry-breaking

    I had 200 ping in MO1 and could play defensive style just fine. Good EU players could still parry mostly everything except flakestone. So not sure where this myth of MO1 being only spam hitting with nobody parrying comes from, must not have dueled any good players Im afraid.
  11. ElPerro

    Combat Suggestions [Feedback & Ideas Appreciated]

    Im not really a fan of guard breaking with either kicks or stun bashes, it could nerf 1vX big time. But if anything I would only approve something that just breaks the current parry/block without any kind of stuns or parry cooldowns and would need to be short range like a kick. Neither am a fan...
  12. ElPerro

    Revert/Adjust the High Ping kick system

    Sorry only EU allowed
  13. ElPerro

    Bandages - Community Discussion

    Yeah guys in ogh healing to 200hp with a pot are the real problem, thats why we need to nerf bandages?
  14. ElPerro

    Suggestion - Remove animation clipping

    I can see your point now, theres a bit too much pause before you can swing/block after the animation finishes, you gotta wait until the weapon is coming back from the swing even. Definetly feels a bit clunky and unintuitive, however the queue system had to go, it lowered the already very low...
  15. ElPerro

    Poleaxe swing arcs and animations

    Is it me or poleaxes feel like your fighting with foam sticks?
  16. ElPerro

    Poll - Parry Speed After Swing

    Yeah I guess mordhau is clunky as well because it wont combo attacks for you...
  17. ElPerro

    Poll - Parry Speed After Swing

    I'd say its perfect as it is for click drag, 2 could feel a bit clunky. There should still be a way to win a fight without taking damage IF your good enough, or the game will just be who has better gear and trade hits online. There were very few ppl who could pull this off in MO1 because it...
  18. ElPerro

    Suggestion - Change swing release slow down to be less restrictive

    Well that "abuse" felt alot better than what we have now... Its pretty much impossible to aim stabs and overheads correctly with this turn cap on a moving target, if they want to limit 360 flicks thats okay but it should at least give you a small leway to correct your aim.
  19. ElPerro

    Suggestion - Change swing release slow down to be less restrictive

    It was specifically for preventing clown spins, but it obviously didnt work or had any impact at all since players usually spin before they release the swing not after So it was pretty much a useless addition that serves no purpose now
  20. ElPerro

    Suggestion - Change swing release slow down to be less restrictive

    We dont really know the full extent of the cap tho. You probably have low sens thats why it feels so slow to you, it was the same with the first iteration of the pre swing turn cap.