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  1. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    Exactly. In order to have a population large enough to support a player driven economy you need the pillars that support the economy to be a fun and engaging activity and one that puts you actively out in the wild imo. Thats where for the larger audience long timers are the opposite of all fun...
  2. ThaBadMan

    AI

    I dread pets aswell, hopefully they wont be too good and serve a support function, same as mounts imo. MO1 had too good pets and mounts who simulated a player/several players.
  3. ThaBadMan

    Going under 100 stam!

    True enough and I agree, realism should be used when it benefits the game, lore or gameplay imo. Just saying it is a very small inconvenience for the failure of getting low on stamina.
  4. ThaBadMan

    AI

    I hope so, releasing AI in any shape close to MO1 is gonna be a disaster, especially after they have talked about AI and what we can expect.
  5. ThaBadMan

    Going under 100 stam!

    If you exhaust yourself entirely then you deserve the current grain effect x10. I know most of you here in the thread have never exhausted your stamina irl, let me just say its alot worse than the effect ingame. So it is optionable aswell, if you dont want to see the effect, just dont spend...
  6. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    Fun active professions are good, deep professions are only good if theres a very good reason for it. But you couldnt, thats the very reason MO got known as a dual client several accounts per player game. When you cant get the materials you want or need in a timely manner not costing you over...
  7. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    As far as I was aware of players wanting to be self sufficient didnt cry that every thing they did to support their playstyle took time, what most cried about in MO1 was changes made later on in the game affected the time it took to be self sufficient. One was butchery, pre butchery you could...
  8. ThaBadMan

    Not Bad

    Unless your product cant deliver, that way hype ruins in all ways.
  9. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    The problem here is having to be reliant on others you dont know will quit the game today, tomorrow or next week. You dont have consistency with the items you need, you also have to put your faith in strangers who might be out to scam you as so many MO1 players did regularly, quality of things...
  10. ThaBadMan

    Not Bad

    Very true.
  11. ThaBadMan

    TimeLapse

    Very nice!
  12. ThaBadMan

    Blocking after swinging should follow the same logic as attacking

    I switched as soon as I could because of that. WASD should be the buttons for keyboard directions.
  13. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    Very true.
  14. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    Yes I am talking about its implementation and not the thought behind it. I am all for having a good immersive thievery system, but the one in MO1 had no other purpose than trying to ruin peoples day, mechanic wise that is what it promoted. It was very easy, risk free, with no consequences and...
  15. ThaBadMan

    Aralis Enters the MO2 MMORPG Arena

    Randomly butchering players is not hardcore, losing everything on death is hardcore, random killing is simply a sandbox choice and a choice that was promoted by the game. Again deathmatching everyone is a sandbox choice. Thievery was a griefing tool yes. Depth and beadth is not hardcore. Yes...
  16. ThaBadMan

    Patch Notes 0.0.0.73 Discussion

    Im just saying I have seen so many openings in duels if blocking arcs where realistic and not artificially alot bigger than reality and neccessity. Those openings would mean very much in a 1vX situation for example. Either way theres no way to find out since we have not had small blocking arcs...
  17. ThaBadMan

    Patch Notes 0.0.0.73 Discussion

    True enough, though I would not say we need special moves to achieve balance. There are ways to limit defensive play and promote more aggressive play, you can for one reduce blocking arc to be more realistic instead of overly artificial like now. By doing so the better trained you are the more...
  18. ThaBadMan

    The Cornelian Monastery (CM) Claims Fabernum

    Many will lose money from such a rule. In the past this was right, dont mean its a continuing trend.
  19. ThaBadMan

    Patch Notes 0.0.0.73 Discussion

    Indeed. Now do as I did and go watch the very first videos of MO2 Alpha and watch one of the last and see the vast changes to it. To note after first patch, there where almost no complaints. Now theres a plethora of complaints about the same things. Funny how alike this and MO development are...