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  1. Jatix

    Are non-toxic open world PvP games possible?

    I feel like RPK is the main factor tho that separates open pvp games from not. And is the make or break for 95% of players looking at the game. As you stated, theres way more things the game can do to improve and make the world not boring and dead. and these would all help the game be better and...
  2. Jatix

    Murderers and Consequences

    Adding more consequences for murder just makes the game bad at what its intended to be, and bad at what it will try to be by limiting murder. No matter how many consequences they add, the game will never be appealing to players who dont want to die and lose their shit. Which is 90% of my...
  3. Jatix

    Are non-toxic open world PvP games possible?

    Short answer. No. Meaning the genre cant succeed. Toxic can mean many things. All that matters to me is that the games never do well. Theres a reason that everything devs do to try and make a game succeed, makes the game worse at being an open pvp sandbox game. The two things are opposites...
  4. Jatix

    It's Been Fun But This Game Will Die Soon

    I can't wait to immerse myself with the hyper realistic experience of walking for several hours to get to the next town.
  5. Jatix

    Good open world PvP features.

    V Rising is virtually MO with TC. I watched a vid and every fight guys just ran to their TC gates then the guy didn't follow because he could get stuck inside and get zerged lmao.
  6. Jatix

    It's Been Fun But This Game Will Die Soon

    Imagine if they put out a new continent with the current pop lmao...
  7. Jatix

    It's Been Fun But This Game Will Die Soon

    IDK if its more fun than 99% of other games, seeing how fast the pop is going down and how much it dropped from launch. If it was everyone wouldnt have left. Also was Haven supposed to be 99k of the 100k? Myland can barely hold 1k. If the 100k number includes haven or not is irrelevant at that...
  8. Jatix

    35 devs from Sweden released a great open world PvP game.

    Ya when bugs me with survival style games is there's so many diff servers. People don't need to worry about rep, you just go find a new server and do it again. I was just watching a vid of a guy playing on pvp mode to see what the games like. He watched these 2 guys fight a boss with his pvp...
  9. Jatix

    35 devs from Sweden released a great open world PvP game.

    Hmm my friend is trying it out. If he thinks I'll like it he will get me to get it haha. What I dont like is that its pvp servers vs pve servers. I like when all different types of players are out in the world, vs PVP'ers only. But obviously, this style is much better for the game. PVE players...
  10. Jatix

    35 devs from Sweden released a great open world PvP game.

    Hows the open pvp work tho? The make or break for open pvp games for me is that most mmo's only have pvp areas and no looting and stuff. Which is why they do well, I might add. But when they arent real open pvp it removes the thrill for me. If they managed to make a half decent open pvp feel...
  11. Jatix

    Who actually thought this would be different.

    I'm sick of games launching poorly too early, then never doing anywhere near as well as they could have. I was so hype to play launch, with thousands of bad nubs to dunk on, who are 95% going to quit regardless of if I kill them or not. I didnt even get to leave haven for 2 weeks because myrland...
  12. Jatix

    Low pop and frustration.

    I'm in the middle. I get what he's saying, the current system is just a joke and doesnt even accomplish its goal, and just spits in the face of anyone who kills anyone. but I still want freedom. The game would be much better off with a more simple system like mo1, but with like towns being no...
  13. Jatix

    The obligatory f2p thread

    I feel like MO2 players constantly get danger and consequences mixed up. Yes, people play this game for the thrill of the risk v reward. You might get their stuff, you could loose yours. That is completely different than the 'consequence' of having to ghost across the world to go buy a 50s book...
  14. Jatix

    Low pop and frustration.

    I expect today, or later this week if the games lucky, to be the first day with sub 1k daily peak. Game needs to make some serious changes fast or its not going to last. Its hitting the breaking point. Sunday before yesterday vs yesterday dropped from 1.4k to 1. Thats massive. When the game...
  15. Jatix

    The obligatory f2p thread

    They could just make it so you cant fast travel with spirit boxes or anything else with vendor value. But even then, things likr capes that people can broker. Dopesnt change a lot when all the teleport did was save 10-20 mins. People can still ghost to bakti with capes and sell them on the...
  16. Jatix

    The obligatory f2p thread

    Why are MO players so against fast travel while dead? Is ghosting for 20 mins fun to you guys? Because its a total waste of time, like most of this games 'gameplay'. And would be the easiest time waster to fix. "zergs bla bla" are the response I expect everyone to say. I get zerged all the time...
  17. Jatix

    The obligatory f2p thread

    My thought for F2p vs MO1's, is that instead of capping skills to 60, they should let skills go to 100 but cap you at like 800 primaries. Could be for each tree. Current characters can bloat a lot of skills they dont need. So it would still be possible to make a max fighter or something without...
  18. Jatix

    Who actually thought this would be different.

    What's funny is I remember saying the games going to flop on a bunch of threads pre launch and some guy bitched that I was being salty (which to be fair I was lmao) and he gave a massive wall of text on why this will do way better than MO1 steam launch. He was very wrong. MO1 steam launch had a...
  19. Jatix

    Some skills don't allow organic progression

    Agreed, this is one of the stupid things that they should have remade, instead of pasting the system from MO1 and calling it a new and improved game. If heavy robes require 0 skill to make, and 0 prereqs, you shouldn't need to be a grand master armorer to make a robe out of leather at max...
  20. Jatix

    Nerf Veela

    Ok lets be real for a second, being able to jump with your weapon out shouldn't need to be a clade gift. Not sure why they decided to paste the shitty inability to jump in combat mode over from MO1. It made 0 sense. Everyone should be able to jump in combat mode.