They could just make it so you cant fast travel with spirit boxes or anything else with vendor value. But even then, things likr capes that people can broker. Dopesnt change a lot when all the teleport did was save 10-20 mins. People can still ghost to bakti with capes and sell them on the broker for no risk travel. all teleporting does is save a bit of time.One word...Spiritism.
As long as you can take spirit boxes which vendor for several gold each you now have an instant travel system that lets you move anywhere and buy anything.
There's nothing immersive about ghosting across the world dead. And ghosting to a town naked doesnt make you do anything faster once you are alive, so everything would still take time.Because it would be exploited and it would kill the immersion if everyone had it available to them.
The point of the travel as is it is to have consequences, things take time, and should take time. If this game was built on modern gaming standards of ADHD be where ever you want when you want it, it would be a different game.
This game is built on time-play and that things are hard and should take time to accomplish rather than getting that you want immediately. Classic game design.
Also whats with MO2 players and everything needing 'consequences'? In case you guys forgot, gaming is supposed to be fun. This game puts no effort into being fun. Which is why this week will be the first week of hitting sub 1k daily peak.