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  1. Darthus

    Bandages vs Mage self heals

    Correct, hitting someone has a good chance to interrupt spells (based on their concentration skill). If a mage gets away from you, expect them to have healed up to full within 10 seconds. If you're a footie and they have mounted magery, you need to take out their horse to keep them from getting...
  2. Darthus

    Rep still doesn't go far enough.

    Exactly, it's also similar to saying, "Well, we don't need to worry to put noisemakers/traps near our chicken coop because if foxes show up to eat our chickens, once we figure out they're there, we can run out with guns and shoot at them to scare them away." 1) The foxes will likely have...
  3. Darthus

    Rep still doesn't go far enough.

    Thanks, but I wasn't asking for personal gaming advice and I don't know what "town-crying" is, but if it's going into town and asking for help with PKers I wasn't asking for help either. I'm asking if anyone has any knowledge of WHY this area appears completely unprotected (and thus is a...
  4. Darthus

    Rep still doesn't go far enough.

    Haven't hung out in Fab much, but someone explain to me why there are 0 guards on the long path between Fab and the GY, and then (from what I can tell), not guards in the GY as well? Went there yesterday just poking around, was killed by three rpks, walked back after rezzing and saw them just...
  5. Darthus

    Great game so far, just a few suggestions.

    Agreed, so sounds like their solution of giving everyone an in-game Myrland map item similar to the one of Haven is a good way to go, which is sounds like they plan to do.
  6. Darthus

    Great game so far, just a few suggestions.

    In his latest stream Henrik confirmed they will give people a "crude" map of Myrland once they leave Haven, and will also give players crude maps to find NPCs to rescue with the new rescrue tasks. They aren't against the ideas of maps, especially ones that are within lore/hand drawn in game...
  7. Darthus

    Great game so far, just a few suggestions.

    1) New Player: Agreed, they intend to continue to expand it, and I agree it should expose new players to more of the dangers and features of the main game, especially since they plan to make Haven a free trial. Though it's challenging to also make it so it's not rife with abuse or people just...
  8. Darthus

    Actual fix for reputation system

    Sure, but also limits players interaction and is less realistic. It encourages "red" players to just continue to be mass murderers as anyone can and will attack them on sight. In reality if you run across someone on the road, you don't know their intentions and that encourages interesting...
  9. Darthus

    Actual fix for reputation system

    Sounds like the system is working as intended that people who go full negative have to live in Kran rather than just hanging out in Tindrem bank like before.
  10. Darthus

    Actual fix for reputation system

    My boy Shmerrick is legit fireproof.
  11. Darthus

    Actual fix for reputation system

    I don't have enough practical experience (ie haven't been a mass murderer yet) to say whether or not your suggestion is superior to how SV has it implemented, but I appreciate you coming in with ideas and ways to tweak a system while keeping the desired vision intact rather than just saying...
  12. Darthus

    A Profound Experience

    I think I just had my favorite original online game called primitive, and me called older. :P I'll check it out.
  13. Darthus

    A Profound Experience

    As others have said, welcome. I'm in a similar boat, started playing online games in the late 90s when the internet was just getting started (after growing up playing story/roleplay focused D&D campaigns), with online multiplayer text adventures called MUDs. First online game was called "Avalon"...
  14. Darthus

    Graveyard PvP

    Totally, that's part of why I thought SV should put "Recommended" near Tindrem from Haven as a starting location. The graveyard is IN the city, so random pkers have to pass by like 20 guards to get to the graveyard, whereas the rest of the graveyards are much more out in the middle of nowhere so...
  15. Darthus

    Graveyard PvP

    That's like saying, "Look if you are really sore the first time you go to the gym and can't walk for a few days and feel like you don't want to go back, you're not fit for the gym, later on you'll work out too hard again and be sore and won't be able to handle it then either and want to quit, so...
  16. Darthus

    Cooking question

    Yeah, when it's been brought up on the developer stream it's usually responded to with an acknowledgment that it needs more work, as do reserves and cooking's effect on them.
  17. Darthus

    Light armor useless?

    Also remind me folks, I think if you're already heavily wounded you get either a stam or move speed debuff as well. So yeah, running from a fight while heavily hurt won't work, you have to decide to leave early on as Tashka says during a gap.
  18. Darthus

    Provoke and Aggro

    Haven't tested yet, but both Oghmir and Thursar (I believe) are supposed to now have clade abilities which pull aggro, and Alvarin have one to lower aggro. They intend to add more ways for people to be able to visualize/be aware of aggro over time. Curious also to hear of others who have tested it.
  19. Darthus

    Light armor useless?

    Even if it's negligible, you should not be able to get "run down" unless they are faster. Not to mention you should have less stamina drain and more stamina from your dex, being able to outlast them running as well. Please test with someone (I'm sure you'll find people to do that) as opposed to...