Yes your system could be better than the current garbage for fighting other pvpers. But you cant tell by looking at a player what their MC is so you dont know who loses how much rep. So that would have to be changed. But I think its just a bandaid. There should be areas to fight over for no penalty. And then pvpers will want to be there anyway.How does this take away form pvpers? I'm literally saying it would make it EASIER for pvpers to fight each other without having to worry as much about losing rep.
Please explain how an innocent solo player is supposed to "learn how to defend himself" against a group of 5? You can't.
It's funny how you believe this game to die without the pvpers when I think in fact it's the opposite. If this game turns into a pvp death match it will discourage a VERY large portion of players, but even if they made the pvp rules even more restrictive than what I described I'm certain the game would thrive.
I want to fear pkers. I want to run for my life if they try to kill me. But I also want to know that they had to make a sacrifice and and least think twice before going for the kill, and not just doing it because they have nothing better to do.
1v5 is shit in every game, sadly that cant be fixed. But when a guild that lives in their keep is min standing everywhere I can assure you they are going to still kill the nub. The current standing system just screws the people who dont get to live in that keep.
You say they can nerf pvp more and the game will thrive. who are you going to sell stuff to? The end game of MO, is conflict. and with no conflict nothing actually has value. A trader doesnt have to pvp. But if he has nobody to trade to, his goods haven no value. A PvE'er doesnt need to buy cronite.
I obv get that we dont want mounted zergs riding circles around towns farming nubs. I just feel like what SV is currently going for isnt it, and just makes the game play and feel like shit for anyone who tries to do anything thats pvp related. Punishing someone who lives in bakti for killing someone in bakti makes sense. But the current system punishes people for fighting anywhere. and if you get punished for pvp at the sator dungeon, you might aswell save the hour ride and kill someone at the bakti GY. Which is why the current system doesnt work. And then the other issue is the world is too big. so people dont want to go far from towns, which causes more griefing at towns.
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