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  1. Kaemik

    Stand and Deliver!

    Dude. I'm a trader, not a bandit. I wouldn't use this mechanic if it were available. I want it because bandits enhance MY gameplay by providing challenges and because I think it's good for the game for bandits to be encouraged to hunt traders instead of newbs. Nah dude. You just can't flipping...
  2. Kaemik

    Stand and Deliver!

    Learn to read. I'm not explaining it for a third time just because you're illiterate.
  3. Kaemik

    Stand and Deliver!

    This is a huge reason why I said the reputation hit only is applied if they take items from you but not if they look at your gear and decide to take nothing. I do assume that in a large number of cases they would indeed take/delete everything just to be a dick. (Another good argument for...
  4. Kaemik

    Stand and Deliver!

    The reputation loss is the risk. That's what you're missing. It only removes the murder count. So if you frequently operate as a bandit in a certain area you'll trash your reputation with that faction and not be allowed in their towns. If you frequently operate as a bandit everywhere you would...
  5. Kaemik

    Stand and Deliver!

    Then they get a murder count because the system only flags them if they refuse to comply. I actually could see implementing further penalties if they murder someone who complies. Potentially even disabling it for people who abuse it.
  6. Kaemik

    Stand and Deliver!

    You would have to basically already have thought through beforehand what you want to do when you see people ride up and deliver that command. If you give people forever to make the decision the mechanic becomes worthless because people have too much time to run before a bandit can attack. I'm...
  7. Kaemik

    Stand and Deliver!

    I'd prefer to see them just remove deleting items from the game entirely and replace it with the ability to drop items which delete themselves after 5 minutes of not being interacted with. Items dropped within 20 meters of another bag owned by the same player should drop into the existing bag to...
  8. Kaemik

    Stand and Deliver!

    Really simple suggestion. You implement a mechanic where players have a hotkeyable action of "Stand and Deliver!" aiming at a player and activating this requires the target to stop moving and do a /droploot within a short timeframe of 5-10 seconds. If they do not comply they are flagged to the...
  9. Kaemik

    From a New Player

    I think a portion of the player base of this game is going to continue hunting newbies for as long as they play the game. But I think healthy outlets for PvP would see about 90% of the current red population either turn blue or at least turn to more healthy/engaging forms of banditry if they...
  10. Kaemik

    From a New Player

    You fix that by creating draws to PvP in which players are pitted against other players doing content where they realize that PvP is likely. Examples of this in other games would be Darkfall's village tax harvesting, EVE's factional warfare, etc. Currently, there is no way for PvPers to go and...
  11. Kaemik

    Tutorial - How to revive MO2

    Additional grind for skills I need to PvP is the last thing that would generate more interest in this game for me. An entire revamp of the crafting system to make it like more like Wurms (which is significantly grindier) would generate interest as an MMO with Wurm crafting AND good combat is...
  12. Kaemik

    It's Been Fun But This Game Will Die Soon

    That was one the biggest issues with Pathfinder Online. They released a crap game with no content and then spent a lot of their early development efforts trying to prevent ganking. Why? Because the biggest zerg in the game wanted them to prioritize that. They had this process called...
  13. Kaemik

    Are non-toxic open world PvP games possible?

    Definitely need to qualify that one with PvP sandbox. Wurm is the truest sandbox of any MMO and the PVE servers are possibly the least toxic community of any MMO. The PVP servers are good for a PVP Sandbox but can still be quite toxic at times. The difference is Wurm PVE servers are a haven for...
  14. Kaemik

    Hammers

    I think the biggest buff would be treating hammers as if they were lighter for purposes of swing speed. It both lowers their biggest drawback and also kind of makes sense when you think about weight distribution and the physics reasons why hammers exist in the first place. Failing to do that, I...
  15. Kaemik

    Hammers

    Yeah. There are dueling hammers but they definitely aren't the same hammers you want if you're going for max damage per hit.
  16. Kaemik

    Destroyable Buildings

    There are real solutions to this problem. They wouldn't be quick/simple mechanics. But they would be worth investing the time into. https://mortalonline2.com/forums/threads/siege-mechanics-outposts.7576/#post-68547 Quick summary of how that relates to houses. "So what does influence do? It...
  17. Kaemik

    Hammers

    Go duel Dagasi in MK. She exclusively uses hammers and is considered a very powerful combatant in both team fights and 1v1s despite her west coast ping. I won't speak to all the reasons she swears by hammers unless she wants to divulge that information but there are numerous good reasons...
  18. Kaemik

    Destroyable Buildings

    Henrik needs to get a clue then. You can't tell me all the houses used to harass KOTO in the Meduli area won't get demoed week one of siege weapons being out. Other groups have just as valid of reasons to go out and knock down houses that are a threat to their area. Even 5-10 man groups.
  19. Kaemik

    Destroyable Buildings

    It is not realistic. You did not need to hold a castle to build a catapult to siege a house. Nor is it good game design. 5-10 people should absolutely be able to build a catapult and knock down a house if they want. Anything else is a nonsensical mechanic that favors mega zergs for no reason...
  20. Kaemik

    Destroyable Buildings

    Nobody is demanding anything be made fair. What is being advocated by the zergs is that you cannot build siege weapons without owning a keep so only keep owning guilds can siege houses. Anyone who believes that is a good mechanic is an idiot.