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  1. Kaemik

    Balance for shields and armor suggestion

    The biggest issue with shields is they are free. Any build can run them 100% effectively with 0 primary point investment. That's why I think it should be added to armor weight with a primary to reduce it's impact on armor weight by 100%. There is nothing wrong with mages using shields, but...
  2. Kaemik

    Khurite guards in Morin Khur?

    That would make sense if not for the fact Khurites are a separate faction that appears to dislike Tindremenes. Like I said though, I remember hearing that the empire split and the Khurite territory is under the control of a different emperor. I can't source this but 90% of the deep lore in this...
  3. Kaemik

    Fix Humans

    I'm assuming that was a fighter rerolled to mage/hybrid. You could get substantially better stats for hybrid on a 23yo fit Sarduucan. Though I personally feel 30yo stout Tindremene is the best option for humans. The difference in speed is just not that big.
  4. Kaemik

    Fix Humans

    I think to a large the issue with human hybrids are a issue with hybrids in general. Essentially, you have to break away from combat long enough to cast a spell in order for your magic to be of any use to you at all. Alvarin using terrain, speed, and jumpcasting can achieve this. Other hybrids...
  5. Kaemik

    Mage Fix Suggestions

    The issue with the previous int curve is that from 50 int to 100 int there was zero benefits to adding int beyond 50 more mana, which you would also get from 50 more psyche. Not only did that make 51-100 entirely useless. But that also meant if you said did 105 you'd have to invest 55 points to...
  6. Kaemik

    Mage Fix Suggestions

    Yeah, I'm less going for a simple fix to mages. This is part of an ongoing series of overhauling all the roles so they fit together and work better as parts of a whole. I'm expecting 0% of this to get implemented. Mainly posting it because it's cathartic, and I like running through mental...
  7. Kaemik

    Mage Fix Suggestions

    Post Reserved for a section on new magic roles this creates and how they interact with other roles. I'll add this section after I create the final topics on mounted builds and beast mastery builds. As a quick summary. I like how this splits hybrids into battlemages (int hybrid) and paladins...
  8. Kaemik

    Mage Fix Suggestions

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  9. Kaemik

    Would accepting defeat be the better choice right now for the game long term?

    Switching to another game as a focus to re-release this later. Nah. That would never work. If this game were still in it's infancy I'd say develop a smaller less ambitious non-MMO title that helps develop the mechanics you eventually want to see in your MMO and use that to raise money for the...
  10. Kaemik

    pets ressurecting

    I'm wondering what level horses people are talking you need tungsteel to not just have horses instantly deleted. They are big targets but a 125 horse has more health than an ohgmir. Even for a desert horse. I wouldn't mind seeing health buffed on slower horses, but desert horses aren't THAT...
  11. Kaemik

    pets ressurecting

    I originally thought this was a bad idea but have come fully around on it. Essentially, beastmaster as a role is balanced around either having a very expensive OP as hell pet and being amazing, or not, and having wasted those primaries. I think having pets that are rezzable (with a resource...
  12. Kaemik

    riding tamed/dominated creatures

    I think this is already planned. They've been saying a long time that in MO2 you should be able to ride basically everything that could carry you, but it might not make a very optimal mount. Multipassenger mounts also just need to be a thing yesterday. All non-mounted builds benefit a lot if...
  13. Kaemik

    How to get some players to return.

    This. They need someone whose full-time friggin job is balancing things, making sure all the mechanics fit together, prioritizing where development resources go. No programming. No developing assets. Just a full-time job of making sure things are thought out and work well as pieces of a greater...
  14. Kaemik

    Do you want the game to wipe?

    If SV is smart, they'd realize while not 100% of the forum actively play, 100% of them actively follow this game closely enough to spend time haunting a forum. Which means the majority play. A wipe would almost assurdly be A LOT more popular among the people who've already left but might...
  15. Kaemik

    Do you want the game to wipe?

    Yes. The game should be re-declared a beta with a 1-2 year horizon on a wipe/re-release. We were all denied the fresh start we paid for when SV screwed this game's launch worse than any launch has ever been screwed in the history of MMO gaming. And that's not hyperbole or an exaggeration. I've...
  16. Kaemik

    Increase picking gains in most cases, esp off ground:

    Gathering should be totally doable with no investment but I don't agree that there should be no option to speed things up by risking better tools. Seems to go against the risk vs. reward nature of the game a bit. Like say the best tool gives a 25% bonus. Is that really so broken?
  17. Kaemik

    Increase picking gains in most cases, esp off ground:

    Crowfall actually did gathering really well. Was by far the most innovative system I've ever seen. They had these little weakspots that popped up while gathering that would increase gather rate if you hit that specific spot on the node. They also had really large nodes that were easy for entire...
  18. Kaemik

    Increase picking gains in most cases, esp off ground:

    Having appropriate lores should increase gathering rate. And yeah they've needed to make axes and pick give a gathering rate bonus ever since they made them craftable. Throwing sickles/scythes in there would make sense as well. I'd make better materials give a slight bonus to gather rate but I'd...
  19. Kaemik

    Noticing a trend

    I think fixing things would take A LOT of effort TBH. But simple changes in the right direction would instill a lot of faith. I think the reason the community is as upset as it is, there are a lot of little things they could do to improve the game fairly quickly and it's just not happening. If I...
  20. Kaemik

    Fix Humans

    I break down the differences in a lot of detail here. Basic summary, Khurites and Kallards are essentially the same build except Khurites are faster on foot to a non-noticable degree (And I'd cite the placebo effect if you think you've noticed it) and Kallards are healthier/higher damage to a...