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  1. Eldrath

    Should Mortal Online 2 Have "Siege Windows"?

    A siege window or declaration works the same way. If you have a nutcup they will always mobilize their strength for these kind of things regardless of the system you choose. In my mind having in-game preparation leaves some room to outsmart the nutcup, while a siege window or declaration will...
  2. Eldrath

    Guard Patrols [Suggestion]

    According to @Henrik Nyström guards are supposed to follow the same rules as players. They need gear, food and housing. Use those factors to force people to make choices. It should be a risk/reward decision rather than a soft ball siege window. You should keep in mind that guards probably...
  3. Eldrath

    Should Mortal Online 2 Have "Siege Windows"?

    Why not make the preparation for a siege fairly obvious? As in you have to build a siege camp, possibly transport things, spend time creating siege engines? So if the target guild is active enough to claim the territory, they should be able to notice that they will be sieged. I think this...
  4. Eldrath

    Should Mortal Online 2 Have "Siege Windows"?

    In my experience heathens only want a big fight when they are certain they will win. Even if they get their big fights, loose and all their pixels are blown up they will still quit. I think there are better ways to manage sieging than an artificial sieging windows and basically all of them have...
  5. Eldrath

    Pixelated Flicker Shadows

    I got an RX 580 and it does nothing currently. I really hope SV doesn´t put all of their eggs in the nvidia basket. Not sure if that´s healthy considering their demographic.
  6. Eldrath

    Combat Suggestions [Feedback]

    As I have stated, you are "bad" for not arguing the point but claiming that there is no problem, because it is just scrubs being shit at the game. Playing the game for any amount of time does not show anything. There is tons of people who have played since beta and don´t know shit. Stamina in...
  7. Eldrath

    Drop items on the ground?

    One last thing before I leave the lovers of realism to themselves: Most other games that allow for things to be dropped create a huge mess. Which is good, because it makes it hard to loot whatever you need. Ever tried to find the one good vest while lieing down in EfT? Or finding that coin...
  8. Eldrath

    Combat Suggestions [Feedback]

    Nearly all the coaches used to be professional football players, which is part of the reason why they are effective at what they do. They understand the game and tactics because they have played, they know the limits of the human body, they know how the mentality of the players work etc. You...
  9. Eldrath

    Haven Server Instance at release.

    By Henrik on various streams. Creating multiple instances of Haven is their idea to cushion the launch load. After the stress test I don´t know if it´s necessary. Every town except Meduli seemed pretty okay with the player load. I doubt persistent launch will see bigger numbers than that.
  10. Eldrath

    Combat Suggestions [Feedback]

    Yeah ... I´m not buying it. If you have the secret to stamina management it should not be hard to provide me with some evidence. At this point you just remind me of someone watching football and telling everyone about how you would have hit that goal.
  11. Eldrath

    Combat Suggestions [Feedback]

    Why do you assume ignorance? I think a lot of the players giving feedback here are actually aware of the stamina penalties and can take it into account when giving feedback. You could also provide some insight into stamina management by showing us your superior skills in a video. Since "people"...
  12. Eldrath

    Role Players Try out MO1

    That is not a roleplayer per se. More of casual carebear who can´t deal with open PvP.
  13. Eldrath

    Combat Suggestions [Feedback]

    2. and 3. will make 1vX basically impossible. 4. Makes the game even more zerg friendly. The rest are good.
  14. Eldrath

    a quick fix to both combat and weaponcrafting

    Yeah, I don´t give a shit about what you perceive as "combat realism" because you have no idea what that actually means. I care about having mechanics that work well and create fun and enganging combat with a high skill ceiling. Because that actually gives noobs like you the ability to...
  15. Eldrath

    Aralis Enters the MO2 MMORPG Arena

    Forum PvP is roleplaying without the participants knowing that they are doing it. It is an interesting study of the human condition.
  16. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I have brought this up many times in Discord with an unsatisfactory response from Henrik. While taming is certainly harder to argue than say, weapon crafting, the one-character set up changes things Because resource aquisition will change. If I live in Meduli and want to do the Risar dungeon I...
  17. Eldrath

    Crouch

    You have 2000 guys in the far distance, half of the them are crouching. Now you have 1000 you have to display as 4 pixels, and 1000 that you have to display as 2 pixels. The information needs to be constantly updated. It´s less if you don´t allow for the 2 pixel people. I actually think that...
  18. Eldrath

    Combat - Why?

    I think it is referred to as a "counter", "counterattack" or similar. It would certainly add another layer to combat and crafting poleweapons. Might be complicated to implement I guess.
  19. Eldrath

    Crouch

    If it would take that much stamina no one would use it in combat, which is fine. Crouch in combat does not work because the clients don´t update fast enough to make any suble dodging possible. Footwork is passive in Mortal, as in you move in a way that makes you less likely to be hit. Swings...