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  1. cerqo

    Please add a dice ASAP!

    So we can gamble at the inn. https://www.unrealengine.com/marketplace/en-US/product/rin-blueprint-dice-pack
  2. cerqo

    A missive from the Battle Master.

  3. cerqo

    Small low-effort content pieces like Lutes, Flutes etc.

    If you have played a game called Reign of Kings, you will know that it was very fun, and the biggest reason it was fun was because it had tons of small "useless" content like that. You had flutes, lutes, wardrums, warhorns, whips, etc etc. Tiny little pieces of content like this brings a lot of...
  4. cerqo

    Improvement priority

    Hahaha " Talking about skilled players in MO 1 client sided jank online would be like talking about skilled players in a cs 1.6 server lmao. " How else is one supposed to understand that other than you saying that there cant be skilled players in 1.6. Sorry I'm not psychic and don't know what...
  5. cerqo

    Improvement priority

    No one plays cs 1.6 anymore what the fuck are you even talking about. Trying to brush off the whole cs 1.6 pro scene though just shows how fucking deranged you are.
  6. cerqo

    Improvement priority

    Hahahha imagine twisting my words like that. You really are as fucking dumb as you were in MO1 aren't you? Also I like the 1.6 comment, HAHAHA i guess the whole pro scene in CS 1.6 wasn't actual skill just luck.
  7. cerqo

    Improvement priority

    Refer to section >
  8. cerqo

    Improvement priority

    The 2 most important things IMO are combat balance and content. Combat balance simply due to the fact that the combat system is like a dumbed-down version of MO1 and just needs a higher skill ceiling that isn't just blocking better than the guy you are fighting, and content because there needs...
  9. cerqo

    Tamed bears are a predecessor of Death Knights

    Theres not a single sane person that will argue that Death Knights werent brokenly over powered in MO1. The fact we are already seeing max level bears being as strong as they are, being controlled by a single person is setting the predecent to bring back the DK's as they were. A person should...
  10. cerqo

    Updated Intelligence "Curve"

    I dont know why you would do the damage testing against people with 50 psy, it just clouds the results. Also all the idiot kids crying about how a mage can never hit close to 100. Considering your tests had a 65 max fulm on someone with 50 psy. I can easily see flamestrike being close to 100...
  11. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    And take more damage, and only get to use 1 weapon, and have no mounted, and not have archery. Haha jack of all trades baby.
  12. cerqo

    Stabbing in water

    Damn guys, looks like we couldnt press that toggle this time around either. Were still hopeful for next patch!
  13. cerqo

    Patch Notes 0.1.0.93 - Decreased the quick charge attack damage (suggestion/discussion)

    You should add one more option to make this all a lot easier. *Fix the braindead easy blocking*
  14. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    You seem very clueless about what ur mentioning. People "cried" about them fixing unlimited weight on horses, because they fixed it WITHOUT ADDING HORSEBAGS, you were playing for a week straight with no possibility of transporting or gathering materials. INT scaling is NOT a fix, its a change...
  15. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    Lmao, "borderline retarded balancing" sums up MO1 pretty well, and sadly the outlook for MO2 is looking similar.
  16. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    It just makes you really think what kind of trash balancing SV has in mind to do changes like this. I honestly dont even know what the whole point of changing the INT scaling was, if it was to make the lower tier int levels better then obviously they just fucked it up and it will prolly get...
  17. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    Cause you know LMAO, fatmages really needed a buff right?
  18. cerqo

    Beta Patch Notes 0.1.0.93 Discussion

    As expected the INT scaling is broken beyond belief and fucks over hybrids.
  19. cerqo

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Lmao i was about to post the exact same thing. Dogshit tedious cancer gameplay does not EQUAL HARDCORE. Extraction timers? Not a hardcore mechanic lmao, just tedious trash. This game on the contrary needs MORE ways to get around faster BADLY. They increase the map size 10 fold to "support the...
  20. cerqo

    Melee Combat, is this it?

    Remove blocking and you suddenly have to actually use your brain and movement again, just like pre-awakening MO1 lmao, it really is hilarious how everything ive ever said about MO1 turned out to be true down the line. I even remember making a thread saying its best to just shut down MO1 and...