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  1. barcode

    Beta Patch Notes 0.1.10.5 Discussion

    spy cam is a spy cam. doesnt matter if you can banish them once you find them, certainly they know you're in the dungeon at that point. maybe you can harass their spy cam enough thru gureilla banishes that they logoff for a time, but there's simply no preventing them from knowing you're there if...
  2. barcode

    Was the Nave map official?

    not sure what you exactly mean by 'official' but it was produced by SV at one point yes. gives a general idea of how the continents are laid out but clearly when put into the game, its a vastly better use of space to have the maps be generically 'square' so they've done that with myrland (and...
  3. barcode

    CC & JC Magic Vendors

    also if sv intends for these camps to be full crafting stations, there should be pet armor crafting as well. I didnt check cc but jc didnt have it last i knew -barcode
  4. barcode

    Cooking system pointless the way it is now

    back in mo1 at least we had sophistication to strive for. by making the best nourishing foods in the game very simple and easy to get they've shot themselves in the foot. Fried pig and roasted flour should not be the panacea that they are but rather the 'basic' nourishment foods that will...
  5. barcode

    My attempt at a "high-level" solution, to what I think impede some areas in the design of the game.

    the op gets a lot right in his observations. start with a ux designed game and you'll find the underlying systems cannot support whatever it is the ux people want it to do. start with systems first, and you'll find the ux experience to be lackluster and mechanical. you can try and start from...
  6. barcode

    QA Team

    well arent you full of excuses for sv. i think we all realize its a small team and everyone has their own ideas as to what priorities should be, but very soon they will not have a 'beta' where the magical beta washrag can wipe away all tears, but an actual released game and paying customers...
  7. barcode

    DEVS/Alchemy : don't make the same mistakes as mo1

    is this really still the case? theres no limit to bags anymore so you can have 16 slot bags in each spot for what... 800 slots in each town? maybe you wont have multiple stacks of everything but seems workable anymore. who's to say as sv increases the number of materials but for now it seems...
  8. barcode

    DEVS/Alchemy : don't make the same mistakes as mo1

    henrik is full of lies. well... perhaps not lies directly, but lots of half-truths and promises of things in the future that never come to fruition. his 'vision' if you will. do not take what he says at face value but scrutinize it heavily. there's so much more that could be done with alchemy...
  9. barcode

    Perfect potions are possible

    “Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” -barcode
  10. barcode

    Some ideas/suggestions via fan concept art

    it wouldnt be the first time. who you think did the drawings for the starter builds in mo1? -barcode
  11. barcode

    Get rid of the Dex new player Trap.

    forcing new players into dex seems a bit heavy handed... tho warning them before they complete character creation about their dex being too low (if it is below whatever threshhold) and giving a popup explaining their movement speed may be slow and a chance to change it wouldnt be terrible. -barcode
  12. barcode

    one character per account .....

    have to disagree here. this is more like the 'dark nights' that henrik wanted. some few people were amazed 'omg i couldnt see shit, it was like real night!' and bumped around for a bit but it got old *fast*. people didnt grab a torch and venture out at night to explore the ambiance only to be...
  13. barcode

    one character per account .....

    this is ... essentially the same idea just done from the character menu rather than in-game. it could work this way as well, but only if you dont call them 'characters' because otherwise you clash with henrik's vision quest. perhaps 'reflections' or 'aspects' of a character that you can pick...
  14. barcode

    one character per account .....

    one character per account is horribly limiting.... and while i dont see SV relenting on this ideal, maybe we can boil it down to 'why' and come up with more flexible solutions. so... why one character per account player reputation - people get to know your character name over time and know...
  15. barcode

    Spider Queen web.

    you cannot logout in a cave, or at least, sv has said that will be the case but i've not tried it personally. is this just willful ignorance? or a troll perhaps. the 'wall' is only there while the queen event is active. it drops as soon as she dies, or all the attackers are dead. if that is not...
  16. barcode

    Spider Queen web.

    as others have mentioned, the wall is there to preserve the difficulty of the boss and prevent players from trivializing the content. you cant have help come in later or maybe hiding outside to avoid area damage. you cant have a player sitting outside and rezzing people who died so they can run...
  17. barcode

    A death marker on the map would be nice.

    why not provide a low level spiritism spell to 'locate corpse' that will ping your bag with a column of light if it is in range? you'd still have to be in the general area you died at so its not a panacea but would make searching for your bag a bit more manageable -barcode
  18. barcode

    customizable chat tabs.

    hopefully they add the option to log everything to a file somewhere, timestamped. its often useful to review logs after-the-fact -barcode
  19. barcode

    Render Distance

    agreed. when you get a lot of people in close proximity, the amount of data the server has to send grows exponentially with the number of people (i.e. there is a hard limit to how many people can be shown to everyone's client before the server dies, and is not something that can be solved simply...
  20. barcode

    We need stamina for combat pets

    why not do that now and force henrik to get his head out of the clouds -barcode