D
Deleted member 44
Guest
Where is the QA team and what are they actually testing? Every time you guys release a patch there come with it blatantly obvious bugs that are experienced within the first five minutes of play time.
Here's the example for this patch. I go into the minotaur dungeon and get to the section before the balrog bridge and my horse immediately gets stuck between the sections of the path. I die instantly to the minotaurs as I cannot move out of the death box that is the road. The minotaurs could path perfectly over the sections on the road but the horse is to retarded to go over a 2 cm lip. I reported this issue MONTHS ago and it still hasn't been addressed when you guys actually "release" the content.
This is not an isolated issue and it is core to the game development structure in which drove so many people away from the first game. Stop for the ever loving god making every Fing object have a collision box that is bound to its physical structure. Falling through the planks of a wooden bridge, getting stuck on the steps of ramp, horses moving at a 90 degree angle to the ground. Constant examples of stuff that doesn't work correctly and is so obvious that it doesn't work correctly that it is mind boggling that it hasn't been addressed in over a decade of "game design".
This is the reason I stopped playing the first game. It became to much of chore to just navigate the world as I spent more time dying to random terrain/world bugs than actually fighting players.
Here's the example for this patch. I go into the minotaur dungeon and get to the section before the balrog bridge and my horse immediately gets stuck between the sections of the path. I die instantly to the minotaurs as I cannot move out of the death box that is the road. The minotaurs could path perfectly over the sections on the road but the horse is to retarded to go over a 2 cm lip. I reported this issue MONTHS ago and it still hasn't been addressed when you guys actually "release" the content.
This is not an isolated issue and it is core to the game development structure in which drove so many people away from the first game. Stop for the ever loving god making every Fing object have a collision box that is bound to its physical structure. Falling through the planks of a wooden bridge, getting stuck on the steps of ramp, horses moving at a 90 degree angle to the ground. Constant examples of stuff that doesn't work correctly and is so obvious that it doesn't work correctly that it is mind boggling that it hasn't been addressed in over a decade of "game design".
This is the reason I stopped playing the first game. It became to much of chore to just navigate the world as I spent more time dying to random terrain/world bugs than actually fighting players.