Search results

  1. M

    Necromancy Primaries

    Man, its gonna be so shitty when the walking deads start being guard whacked by the guards patrolling the wilderness... Imagine, you are pvping far away from Meduli, in the road next to the lake, you are killing your enemies... and suddenly you and your marvellous army of raised undead are...
  2. M

    Twitch Stream June 23rd 2022 Summary

    1- Please give us Thieving and Sieging 2 - Please fix the suicide murder count exploit 3 - And please remove the excessive number of NPC guards Or simply give us back the game we had in February 2022 !
  3. M

    Murder Count System

    I dont think I understood you... Maybe you werent able to give murder counts to your killer because your own murder count is high... and if I recall correctly, you cannot give counts to anyone if you have some quantity of murder counts yourself ! Anyway... hey Devs.. please fix the murder count...
  4. M

    I like...

    I doubt they dont. Im sure everything we discuss here reaches one of them eventually, somehow.
  5. M

    Dynamic Assessment of Mortal Online 2

    Well, you may even be right. The changes were bad to me and to many others, it became our problems. But Im only asking for them to at least give us back the same game we had in February 2022 ! That would be enough. And the numbers dont lie. Just take a look at how many people were playing MO2...
  6. M

    Dynamic Assessment of Mortal Online 2

    Muwhahaa Perfect. Amen to that.
  7. M

    Dynamic Assessment of Mortal Online 2

    Yes, I know. Thats what I do...adapt. But I miss the possibility of quick action... like, logging on and get some action in 5 minutes, you know ? its not possible anymore.. Now you have to travel long distances to look for action, and its boring to ride 20 minutes or more to find anyone ...
  8. M

    Dynamic Assessment of Mortal Online 2

    No, man. I despise all of these you described. I am aware of them. But I talk more about Meduli because that place is where we find most people in this game, and also it is where the Devs recently enhanced the protection... And seriously... dont you think they exaggerated in Meduli ? They made...
  9. M

    Dynamic Assessment of Mortal Online 2

    Agreed !!! There is a general common thought that I think its so wrong : People usually think REDs are those players who are veterans, that have been playing the game for months, years, and suddenly decided to use all of their high end gears to start killing people, or even newbies ! People...
  10. M

    Dynamic Assessment of Mortal Online 2

    I know. I always use Meduli as example because its where the majority of players are... and because the Devs recenty exaggerated with guard protection, including even the whole Graveyard into safe area ! But, you will find guards patrolling the wilderness in Fabernum, Toxai and Morin Khur...
  11. M

    Dynamic Assessment of Mortal Online 2

    Oh yes... If there are no stat loss and reds can go inside towns, I agree 100% with you. It would just be like an old Shard in Ultima Online called Siege Perilous. It was PERFECT ! Reds could go inside towns. The reds couldnt make any criminal actions inside towns, obviously, or the guards...
  12. M

    I like...

    Pfftt... Everybody here likes this game. The poster asked what positive things you think about the game !!! Be more specific !!! Help the Devs to uderstand what we, players, really like in this game, so that they wont keep delivering worthless content ! For example : Who asked for trinkets ...
  13. M

    Dynamic Assessment of Mortal Online 2

    Man... perma red also sucks. Its one of the many things that literally killed MO1. Stat loss was also unbelievably terrible... The game has to be balanced. If you completely destroy the evil side, making their gameplay totally unviable, nobody is gonna play evil. Period. So, if nobody is able...
  14. M

    Dynamic Assessment of Mortal Online 2

    Alright... I would accept the Meduli expansion if, AND ONLY IF, there was no possibility to mine infinite saburra within its limits... the way it is now, you can mine in 100% safety. And you have player houses protected by guards !!!!! How lame is that ? And Im glad you agree with me that...
  15. M

    MO2 intermittently not detecting mouse clicks

    Thanks man. It happened to me as well.... I thought my mouse was dieing :{ Glad to know its related to the game ! Oh, and before I lose the opportunity... "Hey Devs, please remove the excessive guards in this game"!!!! :LOL:
  16. M

    Dynamic Assessment of Mortal Online 2

    Hodo, for christ sake !! Your sentence only proves that you arent aware of the problem in Meduli. I challenge you... Go OUTSIDE Meduli... Leave the Stable, for example and go to the EAST.... When you get to those player houses, IN THE ROAD, you will see guards patrolling over there. Try going...
  17. M

    Dynamic Assessment of Mortal Online 2

    Excellent post. You said it all. People came to this game because it was promised that we would have a hardcore game here, just like old UO or old MO1... With only very FEW safe places !!! Then, after a couple months the Devs started placing restrictive rules,... TONS AND TONS of NPC guards...
  18. M

    I like...

    You re absolutely right. Well... I know thieving would be impossible within the current rules. What I do hope is that the whole thieving system will revamp the rules we have today... Remove this worthless reputation system and make something new, more interesting. Why dont the Devs make a...
  19. M

    I like...

    Ah, come on, Hodo, you know it was fun. For the thief it was exciting and for the "prey" it was thrilling, you had to be smart to avoid thieves, and felt good when you sucessfully avoided them. Also, the punishment was severe. After death, you had to wait 5 minutes for going blue to be able to...
  20. M

    I like...

    Well..in MO1 at least I could steal people and would only go gray if they pushed me...(that sound of a CLAP always chilled my spine, as I knew someone was coming to push me) It was super fun to run inside towns, being chased, then escaping through roofs and walls. A thief had to be super agile...