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  1. Teknique

    Balancing notes for if the game was actually fun

    Changes: - Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only) - taking damage while riding third speed has a 50% chance of dropping to first gear -spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25...
  2. Teknique

    October Ban Report

    Names would be nice......
  3. Teknique

    Why it feels bad to be a Pure Mage & What can be done to fix it

    Will agree that mortal online and especially the sequel has the most poorly designed class system likely in any game ever in the history of games. Likely including games developed by other civilizations on other planets and likely spanning past present future and even all dimensions of reality...
  4. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Show me a melee game that doesn't have people crying their ass off. Food stamps are a real life mechanic we don't need loser talk here.
  5. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Just want to point out that we had a skill based turn cap in the game. This community DOES NOT want skill based mechanics. They want the current turn cap we have now which is just a skill cap. Pay special attention to how steinerr turns at 3:43
  6. Teknique

    just rage quit:)

    I'm not gonna hate too hard on the 1 character thing because at the time I liked some of the ideas behind it. In the end though people just make a bunch of characters anyway. 2 chars would've made the most sense because you have the same amount of total points. Also the game design is just such...
  7. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    I find it a bit strange that you think chiv like and mordhau like are so much better but then in your own words say it basically comes down to guessing the parry time. The fact that you’re working on a game that should be better illustrates that it’s hardly settled science. This only cements in...
  8. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Is there a solution to “broken animations”? As of a year ago seemingly mordhau had plenty. Does not every melee game exist in a state of weird and shitty animations? Turn cap and parry lockout not withstanding? i genuinely feel like a good analogy to what most melee gamers want is for people...
  9. Teknique

    Warning to new players:

    I sympathize a great deal. I believe what you are describing is a failure of star vault to plan all the way to the end. think of a game like world of Warcraft vanilla. You had an insane amount of quests and leveling routes that were known by the devs before the players new about it. You had...
  10. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    It’s like tzone said. Sv isn’t going to come up with a solution that works. Things in mortal that work are usually by luck and they’re sort of like freedom, we have to fight to defend them or we’ll lose them. My ideal solution would be limiting the way the animations play on the other persons...
  11. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Who cares. You can jump an entire flight of stairs in csgo. Would it be better if you couldn't? Given that its the archetypical esport I don't think it would.
  12. Teknique

    just rage quit:)

    Its funny because in mo 1 when the game was down to about 100 players. They did give you a reroll token on leaving haven. Strange that they learned from their mistakes and didn't repeat them.
  13. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Its not the same genre. The original game mortal online 1 you could argue was 80% aim and flick based, mordhau is like maybe 30% aim imo and the rest reading timings and animations (which honestly look worse than mortal). MO 2 is a group fighting game that also happens to have 1v1s in it. You...
  14. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Yep reread it. You said if you insist. Indicating that you believe the argument he was making was that you had to be the best. But from what you quoted he argued you haven’t been playing enough to know what you’re talking about regardless of your competence and then you made some random nonsequitor.
  15. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    How does that address his point at all. He said you were playing for a month and you replied with you don't have to be the best but I am?
  16. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Is it that weird that we want mortal online 2 to feel somewhat similar to mortal online? The turn cap and speed that we do have now has already killed this game for me. Personally I’m glad for these changes because the game died for me ages ago. The dark age of the waffle befell this community...
  17. Teknique

    Removing spinning cause 1 month streamers cant read attacks

    Handle hits doing 50% dmg were in alpha but they were remove by “pro dueler” because he sometimes took damage on accels.
  18. Teknique

    Lesser Healing vs Greater Healing

    Greater heal goes like brrrt pa ca lesser is more like ta ta ta ta ta If you're a fat mage you can keep greater spam up pretty mana efficiently. Which is more HPS
  19. Teknique

    Stop INTING ME

    If you played the first game you'd know what I'm referring to. Mages weren't able to block and now they can. So the lack of having a stronghold on their back really shouldn't be anything to complain about. Also I tend to main mage.
  20. Teknique

    Stop INTING ME

    Have you tried the right click button. Mages shouldn't even be able to block, giving them shields was a huge oversight. Good change. You literally posted a picture of a mage with a house on its back. Why would you think that's a good idea? I'd argue for not being able to cast with shields...