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  1. Dargelar

    Pop Dropping

    I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online play. The first reason is, as Ivan Vanko said, "Your soft is shit." The network code and servers can't support the minimum number of players needed for a server...
  2. Dargelar

    Fixed In 5 Steps Or Less: Clade & Mastery

    "What I suggested is something very simple for masteries" - It only seems that way at first glance; in reality, different stats are important to different classes. Your example, with an expanded health pool of +10/20 health for an Ogmir or Tursar, is a nice mini-buff, but for an Alvarin or...
  3. Dargelar

    Fixed In 5 Steps Or Less: Clade & Mastery

    No, I don't use chat gpt to compose messages; long messages are a professional deformation after compiling millions of reports and documentation. I don't rule out that some of the meaning is lost due to mistranslation. If you don't like the way I write, you can just ignore my messages. "7.a For...
  4. Dargelar

    Alvarin nerf suggestion list - in case you didn't nerf them for the patch day and everyone spams you

    Could you show the entire phrase? I didn't find the "ig" combination in my post. Regarding Thursar, only Styganthrope constantly restores Thursar's health; passive regeneration restores it once per minute, and you still have to survive that minute. Vampirism isn't so simple either; it only...
  5. Dargelar

    Fixed In 5 Steps Or Less: Clade & Mastery

    I agree, Mastery skills are difficult to call balanced across the different branches. The point values are completely different, and most importantly, the ultimate goal of developing these branches is unclear. The rule of discarding useful and necessary things is not followed. The Active and...
  6. Dargelar

    Alvarin nerf suggestion list - in case you didn't nerf them for the patch day and everyone spams you

    @Iloros Literally dude Thursar clade gifts be like 20 hp per second -20% healing The Tursar's Treasure doesn't provide 20 HP/second, 1 HP/3 seconds, or 20 HP/min. Even if you add the bonus from passive regeneration, which provides 10 HP/minute and 20 HP/minute for the Tursar. We only get 40...
  7. Dargelar

    Alvarin nerf suggestion list - in case you didn't nerf them for the patch day and everyone spams you

    I'm certainly extremely negative about the Alvarin, but your edits have touched even me. The main problems are the virtual absence of significant weaknesses for this race, while their strengths are unmatched by other races. Problem #1 – Alvarin Mobility 1. Combined with their low aggro radius...
  8. Dargelar

    Fixed In 5 Steps Or Less: Clade & Mastery

    "Set Clade level to 20 upon completing the Haven tutorial or upon leaving Haven, and recursively to 20 for all existing characters on Myrland below that level." is useless; mob levels in this game represent world randomization, not actual difficulty. Significant problems with Clade are: 1. The...
  9. Dargelar

    Henchman/leadership skill

    Because AI character and pet models lack density and can overlap, developing pets is pointless. First, let's make sure pets fight by the same rules as players, rather than relying on teleportation and passing through characters and walls.
  10. Dargelar

    Fixed In 5 Steps Or Less: Reputation & Murder

    I agree and have been waiting for such an improvement for a long time. In this game, all combat advantages are given to PVP bandits. A neutral or clan player must first identify an opponent before acting, and since attacking (without losing damage) in this game is possible earlier and further...