Search results

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    Unofficial Thievery Poll

    For melee: They could keep their basic attack system with parrys in place but add in abilities that are aimed that primarily deal small radius friendly fire AOE damage that does not hit the caster. The ability itself doesn't have to be a targeted AOE but the damage result if it connects should...
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    Unofficial Thievery Poll

    No one blamed MO1's player count on thievery. I only said that we can't expect MO2 player counts to rise (that much) if we add thievery, given that MO1 had thievery and no one outside of your 500 man community cared. MO1 suffered from the same problems that MO2 suffers from. The combat was ass...
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    Unofficial Thievery Poll

    I love this argument everytime someone raises it. They jump straight to the nuclear tab target, world is falling. There are maybe 2 relevant tab target games? I don't know why you guys have such a hard on for them. Most survival games/mmo's fall into aimed skillshot abilities with a heavy...
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    Unofficial Thievery Poll

    If it doesn't change the game will be locked into a state of mediocrity until its eventual demise. It enjoys a passable population right now because there are so few options in the MMO genre, even with those limited options the game can not even hit 2k concurrent. Imagine going to a beauty...
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    Unofficial Thievery Poll

    Yea I already said it would be a powerful end-game tool for solo players to "win" on page 1 of this thread and while it sounds good in theory it won't translate into more then a handful of players who exclusively thieve or have alts to thieve. Unless they decide to make it profession points and...
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    Unofficial Thievery Poll

    Lol I said that no less then twice earlier in the thread; Combat overhaul and size restricted dungeons. We can't hold any players from survivals or other MMO's because: 1: the combat in Mortal is ass. Both the mage and melee combat is ass. Outside of this community it is hated, it's the chief...
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    Unofficial Thievery Poll

    Its a good write up but if any of this were true then MO1 wouldn't of had 500 players. There would functionally be little difference between thievery MO1 vs MO2. If they did implement thievery in the near future (they wont) my argument would be vindicated in that that outside of the MO1...
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    Unofficial Thievery Poll

    Doesn't answer the question I asked at all. You and others that prioritize thievery will say that its "very important" to the health of the game. I asked that if it is so important then why didn't MO1 have more players, considering that it had thievery. How will MO2 thievery add to the game in...
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    Unofficial Thievery Poll

    Why didn't thievery attract a large playerbase before then? It already existed with lackluster results.
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    Unofficial Thievery Poll

    Do you believe thievery would be more meaningful to the overall population then an update that adds combat abilities and full speed casting or an instanced dungeon system that has group size restrictions? I'm looking for dev time spent on meaningful change. We tried thievery before. It wasn't...
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    Unofficial Thievery Poll

    Tell me how thievery will increase new player retention? It will be an end-game loop solution when the problems Mortal faces now are early game dominant. When I watch youtube reviews of average players, trying and then subsequently quitting the game not once have I seen a mention of thievery...
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    Unofficial Thievery Poll

    Just don't see the value in thievery. If it was a polished system ready to go already then sure i'd say throw it in. But the reality of the situation is it will eat 6months of dev time. I also don't know how to balance something like thievery. I assume it will be a primary point class so it will...
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    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    Solo/small group friendly mechanics in other sandbox full loot MMOs: Rust: Extremely Low TTK, High movement EVE: Stargates, cloaks, dscan, local OSRS: Singles Albion: Mount cooldown, hellgates, corrupteds, mists, invis Mortal 2: None and a Extremely high TTK (10minutes+ in some cases) 1v1...
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    Mortal 2 Combat meta and abilities @Henrik

    I understand that you like it but realize that you are in a very very small minority. Even if the approval rate of the combat in Mortal was at 100% of the current population(and it's not, this thread is also a poll) it would still be an extremely small minority of the MMO/Survival demographic...
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    Mortal 2 Combat meta and abilities @Henrik

    I disagree; Rust and Dayz are extremely popular. There are 9x more active players in Rust then there are in New world. While not traditional MMO's their demographics will be compatible with MO2/EVE/Albion/OSRS and many of those players come from that background, many of players from Rust have...
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    Mortal 2 Combat meta and abilities @Henrik

    Just gonna drop this here @ 23:48 timestamp. It's probably been discussed before (the video) but I want to remind everyone that the MMORPG demographic has a very poor reception on the combat in MO2, we can watch the twitch chat nearly unanimously agree with both narrators, and that twitch chat...
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    Free month ends January 7th

    You're wrong about safe zones. Mortal has never had more then 2000 players interested in playing it at any given time. Games like EVE, Albion and OSRS have 6 figure sub counts. NPC guards around NPC settlements are a good addition for the average MMO player. It may not be good for the average...
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    Free month ends January 7th

    I didn't start my free month until late December. When my sub ends I won't be able to sub, even if I wanted to. Because the only payment processor available is xsolla.
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    Free month ends January 7th

    I will reluctantly sub, as long as the payment processor isn't xsolla. They should defiantly offer subs through Steam though, even if those subs are higher price to offset the fee. SV is one of the few devs actively producing a full loot MMO. The alternative is that they are financially...
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    Krampus event loot log.

    first unique found: Krampus painting