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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    Feb 2022 was release. MO1 had a lax guard system and was unable to interest more then a handful of players globally. Your system has been trialed and errored already in multiple games before this one. It has failed every time. Contrary to that my suggestions/systems have been trialed and errored...
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    Exactly right, you build from the bottom up in PVP MMO's because it creates a ecosystem. But thievery is not going to be enough. I've said in the past it has a place in mortal but we need to make solo players competitive in the primary objective of PVP MMO's and that is combat/conflict. I expect...
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    The economy is bad because there are not enough players playing the game to support a non-volatile economy. You can't fix the economy without first adding more players to the game.
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    Hello community, I see you are struggling to come to terms with a dwindling population and why it is dwindling. No one seems to be able to identify the largest factor, though there are multiple factors. I have seen prominent members in the community raise their own ideas but they are always...
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    What do you miss the most about MO1

    Darkfall is super relevant to this discussion. During the decline of DFUW the veterans used to make threads just like this one. Reminiscing about DFO. The devs of DFUW starting chasing DFO in their new game, the population continued to decline. Then DFO itself re-released, and guess what...No...
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    Should I Make A Post Explaining to fartbox, et al... why MO2 is not Succeeding?

    MO1 online for 9 years; Average daily concurrent users was 80 over that 9 year span. Darkfall and DFUW were superior to MO1 and MO2 in every way and they were still deemed financially unfeasible. They went offline. Which means MO2 is using money it doesn't have to stay online. Getting more...
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    Unofficial Thievery Poll

    I can't argue this thread any more. The community in Mortal is resistant to change. No amount of logic or reason or evidence will ever be enough. The great thing is, there aren't that many of you and at the end of the day you have no authority to illicit change in the game. Only SV does. They...
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    Unofficial Thievery Poll

    Bad argument, we don't have to accept it. In fact the population of the game is a direct reflection of not accepting it. MO2 is the only game in the specific genre that has neither disengage mechanics or group size restriction areas. MMOs with PVP that have full loot on player death is the...
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    Unofficial Thievery Poll

    They don't fit the game because it's a bad game. Players like abilities in combat. There's a reason why Mordhau, Chiv and Mortal2 combined have less then 10% of the population of 20 year old re-release Tibia engine game. You've had it your way for 10+ years. The player demographic you are...
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    Unofficial Thievery Poll

    Small AOE's is how you deal with zergs in unrestricted maps with high TTK. There are no MMORPGs or Survival games that are successful with a large population that do not allow solo players to be competitive. Your other options without changing combat for getting the game into a more playable...
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    Unofficial Thievery Poll

    I can fix zerging with 3 footy abilities. All I need is 3 and a solo player can immediately become competitive. Cleave: Channel for .70 seconds, while channeling you take 75% reduced damage. 20-45 damage in a 1.5x1.5 meter arc in front of you, hits all palyers, damage is not blockable. Damage...
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    Unofficial Thievery Poll

    I've said like 4 different times throughout this thread that I think thievery has a place in MO2 just not right now, its a low yield high demand project that can be saved for a later time when the core of the game is fixed. The core of the game is combat and conflict, which is the number one...
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    Unofficial Thievery Poll

    Oh thats an easy one. You can visit every single solar system in the game in nearly complete safety. You can fly around in a nullified cloaked cruiser. You can cyno field directly onto a station, you can insta warp undock from the station, you can build any number of ships with inertia stabs and...
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    Unofficial Thievery Poll

    I never said thieving doesn't have a place in the game. I think its a decent system, not great but decent. I believe it will provide a decent end game loop for a small section of the population but we should be focusing our efforts on systems that hit larger demographics right now. Patches don't...
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    Unofficial Thievery Poll

    I played EVE for 12 years. I was in Pandemic Legion. I reached every milestone the game had to offer including super capital ships. The game was at a consensual level for most players(not all players). With rare exception to wormhole conflicts. This is my objective analysis after 12 years...
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    Unofficial Thievery Poll

    That's fine I respect your opinion and Henrik will take into consideration who he should appeal to. To the players who are happy if the game dies, or limps along with a low population or more players that want to see it thrive and live on. So far it has been the former but I do see change. Just...
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    Unofficial Thievery Poll

    It's great that 1v1s can be ended in under 10 minutes now but 1v1s in the real game outside of pre-agreed duels is extremely rare. The blink charge actually hurts solo players. Unironically the lack of solo competitive content was one of the three major factors I listed as holding the game back...
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    Unofficial Thievery Poll

    Who's upset? I'm just telling you that thievery won't save the game and it's in a state of "needing saving". It's precipitously close to a negative feedback loop considering it relies on players for content. Once the player count in these games gets low enough it spirals out of control until 0...
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    Unofficial Thievery Poll

    That was my argument. Thievery only appeals to vets. This game cannot survive on its current population of vets. Even if every single person playing right now was a veteran and loving thieving and 100% would sub for it, it's not enough IMO. The game needs to convince people who aren't vets to...
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    Unofficial Thievery Poll

    You're being extremely disingenuous to imply people weren't aware of MO1. They were hyper aware of it. MO1 was a running joke in the PVP MMO's that people were actually playing; DAOC, Darkfall/UW, RS, EVE, RF, Warhammer. How do I know? Those were the MMO's I was playing circa MO1 era and...