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  1. S

    Immortal Online : Everyone is Wolverine

    Towershield mages are a problem also, i even have a thread about that in feedback. I can see they are trying to make attempts at correcting it however. Well, that is nice for mages, but not everyone has corrupt.
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    Immortal Online : Everyone is Wolverine

    Wow, the entitlement. You seem to think you should just be able to recover from an arrow or magic because you're a melee fighter.. Why do you think that should be the case? Range classes come with their own disadvantages. Like tiny damage if they're a foot archer, or low armor if they're a...
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    Immortal Online : Everyone is Wolverine

    "dumb asf" another great argument. If people go hybrid heals, they aleast have to stand still and lose near all of their mobility AND can be interrupted AND have to have stat and skill point investment... That is fine by me.
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    Immortal Online : Everyone is Wolverine

    Again, with the last post of a similar argument, this feels like you're willing to accept bandages as they are because the other healing items are so overblown. It is like a salesman who tries to overprice whatever he is selling so that you'll accept a price over the worth of what it is you're...
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    Immortal Online : Everyone is Wolverine

    Ridiculous? All self-heals, aside from healing spells, are broken. Bandages are by far the most common i see used, hence why that was my focus. Also, your argument doesn't hold up. "This stuff is worse so bandages are fine". No. Self healing in general is broken and boring. Nobody should be...
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    Immortal Online : Everyone is Wolverine

    I think this argument mistakes more healing for greater difficulty of play, which would be true if we couldn't also use self healing. See, you could have a game where people die in a single hit, and that would not change the difficulty level, as we'd all be playing on the same footing. Now...
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    Immortal Online : Everyone is Wolverine

    Pretty much sums it up perfectly. If any of you think being able to have endless chances in a game like this is fair? I have to ask if you should really be playing a full loot PVP game. Like, is this a game made for babies or something? It certainly wasn't sold as that.
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    Immortal Online : Everyone is Wolverine

    Obviously not excessive realism. Excessive realism would be like having to hand pick every item out of someone's inventory, and have an animation play as you pocket each thing. Having people not regen and jump back into a fight instantly after taking an axe in the face isn't excessive. I'm fine...
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    Immortal Online : Everyone is Wolverine

    Well, the whole argument is about self healing really, not exclusively bandages. But i see you're trying a passive aggressive approach to arguing and saying it is my first fight. I played way before potions were a thing, so i'm not familiar with them on my return. I've seen people use the pipes...
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    Immortal Online : Everyone is Wolverine

    How does immortality make the game better? This is just personal preference. I mean, i've only survived some encounters because of bandages, and i think they're a terrible implementation even though they've helped me. It would be easy to think they're good because they are helpful to the user...
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    Immortal Online : Everyone is Wolverine

    It is a game that sells itself on immersion though. The trailer says "the most immersive MMORPG". Is your suspension of disbelief not destroyed when you see someone who just ate 200 arrows jump back into the fight because they wrapped a small piece of cloth around their arm?
  12. S

    Immortal Online : Everyone is Wolverine

    Didn't know that, but still.. How much is drastically? Because i still see some big chunks of health come back even when people are being hit.
  13. S

    Immortal Online : Everyone is Wolverine

    For sure, i like the idea of a debuff that prevents healing, or maybe even reduces it when in combat.. But then i ask, why even use bandages if not for in combat? You may as well rest if that if bandages are useless in combat.. At that point you may as well not have bandages.
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    Immortal Online : Everyone is Wolverine

    See, i don't think what you're saying is really getting to the heart of what i'm saying. I'm not asking for the rock paper scissors style of the game to go away, what i'm asking for is an end to these stalemate fights which just go on forever due to high mobility self healing. It is just dull...
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    Immortal Online : Everyone is Wolverine

    For a game that attempts to maintain a level of immersion, putting on a bandage whilst in full plate armor, whilst sprinting, is pretty far-fetched. Imagine shooting 200 arrows into someone, and they're still at full health after wrapping a bandage around their arm. They'd be more arrow than...
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    Move the server

    As an EU player, obviously i'm going to disagree.. Also, you're obviously an NA player. Naturally you want the server to be in NA... Maybe i'm looking too deep into this, but it strikes me as a case of Americans thinking they're the centre of the world, as always. There is no good reason it...
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    Nearly 3 years later, help chat is still used as a global chat

    Agree completely. In not adding a world chat they think they're preserving some sort of immersion, because if MO2 were real life, you wouldn't just be able to call out for help in PVP to the entire world. Why is it foolish to monitor this? Because people use third party applications like...
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    Thief/Rogue/Assassin Suggestions

    So I looked at MO1 to see what skills that game had that , as it seems to be a good indicator for what the skills will be in MO2. It appeared to be missing a skill i would regard as ESSENTIAL for a class that pertains to thievery/assassination... Quiet movement. Now, i never played MO1, so...
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    Tower Shield Mages Need to Go.

    You have a class that can hit through armor, is hitscan (easier to aim than archery), and they can tank too. They can tank whilst charging a spell. What is their weakness??? A weakness of a mage was always that they folded like paper. They could also fold anyone else like paper. High risk...
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    Guess its a goodbye

    Given that we both played this game back when people could just kill anyone outside of towns, for us, clearly we can handle it. But the average person isn't as tolerant. They are less likely to blame themselves for their failure, and more likely to blame the game. Most people are weak and...