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  1. finegamingconnoisseur

    Myrland instances go against core game design

    For the proper context on these Myrland instances, I will refer anyone who is interested to this announcement by Henrik: Dear Community, The launch has been a struggle when it comes to handling the number of players on Myrland as you all know. We have a core vision of one world and have been...
  2. finegamingconnoisseur

    Myrland instances go against core game design

    It's a temporary solution for now while they slowly work on the main Myrland server to increase population cap, so that we can all log in and play for the time being instead of being stuck in the 3,300 place in queue. In time, these Myrland instances will become the other continents like...
  3. finegamingconnoisseur

    Whats about queue in Myrland now?

    "You will be able to travel back and forth, as you do between different Haven instances now, and things will remain persistent with your character and guild status. However you will not be able to build on these extra Myrland continents, only on the main one." Source...
  4. finegamingconnoisseur

    Whats about queue in Myrland now?

    I would stay on Haven for the next few days until they add more instances of Myrland that will hopefully offload the population cap from the main Myrland server. The Myrland instances will be exactly the same as the main one, only difference is that you can't build structures on the other...
  5. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 6, 2022 at 12:57, Robmo said on the Support Announcements section on Discord: Title Screen Memory Leak/Resource Usage The current title screen is not optimized. We recommend a few things to do while you are in queue if you want to save on resources. This can only be done before you are...
  6. finegamingconnoisseur

    Cooking question

    Yeah SV added that recently so all good now.
  7. finegamingconnoisseur

    Updates on Launch Day Issues

    The way I read that announcement was that they do have the means to increase population cap on Myrland incrementally at a time. However, they're racing against time as the longer they take, the more players are upset. I believe the additional Myrland instances are a temporary solution for now...
  8. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 5, 2022 at 23:18, Henrik said on the Announcements section on Discord: Dear Community, The launch has been a struggle when it comes to handling the number of players on Myrland as you all know. We have a core vision of one world and have been working towards that for many years. Not...
  9. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 5, 2022 at 20:04, FarmerJoe said on the Updates section on Discord: Myrland server is going down for a quick optimization update.
  10. finegamingconnoisseur

    Congratulations

    Yes I did play Darkfall Online for about 6 months back in 2009. Darkfall actually has both third-person and first-person view so not in the same league as MO. As far as I can remember, it did not have body location specific damage, nor did it have local banking. Also, Darkfall has been dead and...
  11. finegamingconnoisseur

    MO2 urgently need AFK-timer kick and anty macros system in place.

    The best way is to have a system in place that checks what the player has been doing in the past 5 minutes and periodically asks them a series of random and un-bot-able actions such as answering simple maths or typing a phrase within one minute. If the player does not respond within that time...
  12. finegamingconnoisseur

    Congratulations

    Except MO has distinct features that are not found in UO, Darkfall or AO, either in whole or in part. First person only, no fast travel, local banking, body location specific damage, no tab targeting, and classless character development. To name a few. While MO may share some slight similarities...
  13. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 5, 2022 at 07:00, FarmerJoe said on the Updates section on Discord: The Myrland login servers where rebooted and should be accepting login in 20 minutes. We are aware of the fact that the initial queue number might not be correct an we are working on fixing this problem. Again, at 04:47...
  14. finegamingconnoisseur

    Question - Future Subscription Model

    @Riccardo My guess is that SV will offer either the ability to pay for the monthly sub through Steam, or through their website where you create an account and link your Steam account, and pay for the sub through a third-party payment processor.
  15. finegamingconnoisseur

    Congratulations

    Expect to see copycats and imitators springing up everywhere in the coming two or three years as they always do when an innovative game experiences runaway success. Despite the current server queue issues, in my opinion SV has earned it and their years of hard work are now paying off in spades...
  16. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 4, 2022 at 13:32, Robmo said on the Support Announcements section on Discord: People seem to be getting stuck in haven queues, If you know you are in a haven queue, that instance is likely full. I am going to post a potential fix to get you into a random haven instance. This fix will...
  17. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 4, 2022 at 14:43, FarmerJoe said on the Updates section on Discord: Myrland server is being restarted and getting an update. @everyone
  18. finegamingconnoisseur

    Compensation for Queue Issue

    I see. If Henrik does plan on making it two character I hope it will be done properly so as to avoid the mess we had in MO1.
  19. finegamingconnoisseur

    Here is your login issue

    Nope. Though the latest hot fix did make the queue count only down, the line is too long and counts down far too slowly. I estimate it would take upwards of 8-10 hours just to get through the queue. Which is impractical and unplayable for me at this point.
  20. finegamingconnoisseur

    YOUR PLACE IN QUEUE???

    The latest server-side fix and reboot has now made the queue go down instead of up, but it's like a few numbers every 30 seconds or so. Queue position is 1,100 with no ETA. At this rate, I would have to leave my PC on at night while I go to sleep and go to work the next day. It just takes way...