Search results

  1. S

    Identifying the Core Issues Harming MO2:

    A) Territory Control is poorly designed The core problem with territory control is that it feels futile for big guilds to attack eachother. They have no way to truly defeat their opponent, and so, they don't even try anymore. This causes them to feel like they have nothing to do. There is no...
  2. S

    Why the Nave World Chat is Genius

    This change will undoubtedly get SOME backlash from a vocal minority of the community; but these people are shortsighted and wrong. I'm going to explain why this addition is actually genius. This game works on player interaction primarily. You've cleverly designed the game to allow player...
  3. S

    Why Blues Keep Crying and Whining Like Big Fat Babies

    You may have noticed a lot of blue players keep whining and crying about red players not being punished enough. I am here to tell you, as a red player, they have a point in ONE specific area. However, they seem to have a complete lack of nuance when criticizing this area because they've only...
  4. S

    The Mage Problem : We Need a New Stat

    Mages are broken. I say this as someone who has a mage. It is undeniable. They are healers, tanks AND dps. This simply isn't fair. Most RPGs handle magic by breaking it into two types : 1. Spells that deal damage 2. Spells that heal damage For these two different spell types, you usually...
  5. S

    MO2 Needs New Anti-Cheat

    There are people using aimbots in this game, who have not been banned after multiple reports. Undeniably using aimbots. You'll discover this is you've ever been aimbot banished.. You literally cannot banish someone unless they are moving in a straight line, or standing still; yet.. Multiple...
  6. S

    All Ecu Spells Should Have to Be Fired immediately AFTER Charge

    I really want to know who thought it was fair to let mages charge a spell, and then pocket it AND have it be hitscan. So, how do you avoid that then? They can just sprint around and wait for the right moment, and fire the spell. Arrows? You can avoid them, they're projectiles. They have to...
  7. S

    Spells and Equipment NEED Stat Requirements

    Tower shield mages. Earthquake thursars... They're a problem, everyone complains about them (particularly tower shield mages, they are just ridiculous). You want to solve this issue? There is a simple fix : Equipment and spells can only be used or equipped if you meet the required stat...
  8. S

    1500 Range for Command Undead????

    Am i the only one who looks at necromancy, and is confused as to why it is designed to be used in close range, when it should really be the ultimate pet build? If there is ONE spell they needed to get PERFECT, it is Command undead. This one spell dictates whether you have the necromancy feel or...
  9. S

    Remove The Statue in the Undercroft Boss Room

    People are safespotting the boss in the undercroft boss room, a common exploit; they do this by using the statue at the back of the boss room. You need to just remove that statue and it fixes this exploit. People also safespot all the way to the bottom of the dungeon via jumping on the coffins...
  10. S

    Why Mages Need to be Nerfed

    They are simultaneously tanks, healers and damage dealers. They are dps because they have ranged magic that bypasses armor. They are healers because they can cast heals that scale with the same stat that dictates damage. So already, they fulfil two roles with one set of stats and skill points...
  11. S

    Flux Botters of Meduli Dungeon

    So now i'm 100% certain anyone selling an abundance of flux is a cheater. Yesterday, i went to Meduli dungeon as a spiritist, and went down one of the shaded corridors. Most spiritists avoid the shadow corridors, because you can't use a torch in the spirit world. I go down there, and i see...
  12. S

    Sneaking Skill

    Please can we get a sneaking skill where we have quieter footsteps/silent footsteps, and walk in a sneaking stance, a stance that, when stationary, crouches right down so we can actually hide behind things. People always complain about "zergs", and you have no ways for people to effectively...
  13. S

    Murder Count Should've Reset with Veteran System

    Anyone who is a real red player (a red player that doesn't play in a guild) will likely have found the introduction of the veteran system to be MASSIVELY troublesome. Now, i have no doubt a lot of blues pretending to be red will say it is fine, because they tend to hate red players for killing...
  14. S

    Too Many Cheaters

    Cheating seems to have become commonplace on this game, and i'm so tired of it. People using some kind of stamina exploit, so they never run out of stam, people openly admitting to using speedhacks... Like, guys, you need to crack down on these people, or figure out some kind of software that...
  15. S

    Immersion Feedback

    In some areas, the game excels when it comes to immersion; however, i frequently find myself coming across a couple of things that pull me out of the game world over and over, and i felt they were worth mentioning. Safespotting or Immersion? This game is very clearly aiming at immersing it's...
  16. S

    Ether Portal Cancels Bounty Contract (Bug?)

    So, for some reason, entering an ether portal cancels bounty contracts. This seems like a massively unfair oversight, as that is core to the spiritism playstyle. Weirdly, other tasks are fine with me using an etherportal, but not bounty contracts. You really should make a distinction between...
  17. S

    The Many Ways "Hybrids" Ruin the Game

    Here are some ways that too much build freedom can negatively impact gameplay : Diminished Role Identity: If everyone can do everything, the traditional roles like that of a tank, healer, and DPS (for example) can become blurred. This can reduce the strategic depth and teamwork required in...
  18. S

    The ToS Doesn't Say you CANNOT Talk about Existing Bugs.

    I just wanted to point this out for no real reason. I hate cheaters. Like, really hate them. They are the most pathetic kind of person. Now, let me give you a hypothetical scenario that is non-specific to anything that has occurred in reality. Someone reports a massive bug that could turn the...
  19. S

    14k Gold Just to Catch a Spirit?

    To be able to farm spirits.. You currently need 14 k gold. 14,500 gold to be specific. Not only this, you've tied Necromancy to spiritism due to it's reliance on spirits for zombies. This has to be one of the worst design choices i've ever seen. You literally hamstring two skillsets by doing...
  20. S

    The MAIN Design Flaw of MO2

    What do all these issues have in common? : -Heavy Armor is too strong -Speed is too strong -Mounted archery is too strong -Thursars are too strong -Archery is too weak The list goes on... So what is the the true issue that underlies all of these problems? COMBAT HEALING More...