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  1. Teknique

    Haven in MO2

    Right forgot about starter cities, yeah there should be some cap on the mat transfer then
  2. Teknique

    Haven in MO2

    So you’re not contesting the rest of the argument other than Tindrem and haven are actually different as you astutely pointed out? To summarize it a bit better. Haven isn't risk free its risk deffered. If they want to use this gold or materials outside Tindrem they will need to transport them...
  3. Teknique

    Haven in MO2

    Also what would you prefer, to kill a dude in full grain heavy robes with 50c, 3 common myrtus, and a tindremic sword? Or a guy in a full set with a weapon. With the upwards potential of them having that 50k gold on them when they're transporting it.
  4. Teknique

    Materials Change Suggestion

    Bronze would be better than copper no?
  5. Teknique

    Materials Change Suggestion

    agree with first part. Strong disagree on second.
  6. Teknique

    Haven in MO2

    I more think that a wealthy tindrem isn't a bad thing and at worse an irrelevant thing. If they want to transport those materials outside of tindrem then let them. Keep in mind Tindrem was noob island before noob island. What happens in tindrem stays irrlevant.
  7. Teknique

    Haven in MO2

    Whats to stop people from staying in the safe zones in albion. Nothing. Its the fact that they want to venture out and get better mats
  8. Teknique

    slings

    Mans just out here slinging rocks
  9. Teknique

    Haven in MO2

    Its MO. People need all the help they can get.
  10. Teknique

    Suggestion - Change blocking damage to stamina damage

    My concern is that all these attempts to balance 1v1s are gonna ruin team fights.
  11. Teknique

    Haven in MO2

    Why is there so much focus on preventing players from doing this and that? We already played prevention online and it wasn’t good.
  12. Teknique

    Improving Magery for MO2

    I think the most important thing is are you going to want to main a mage with your one character? In MO it was generally common knowledge that rolling a mage fresh as a newbie isn't a good idea.
  13. Teknique

    Not so disposable mounts

    If I was making it bang squad edition it would just be loot the horse and you got it. If it was super realism i'd say you can disable horse kill player, apply veterinary to stabilize and then tame/dominate based on skills/lore. perhaps with lore checks on both stabilization and taming.
  14. Teknique

    Not so disposable mounts

    You should be able to capture people's horses. Otherwise no, the equidae must die.
  15. Teknique

    skybox...

    Yes absolutely. Henrik talked about shrinking the moon a bit but I loved it. I thought that we were on binary planets until I was told it was the moon. The sky that we have now is not final, just a placeholder.
  16. Teknique

    Rentable Houses, Buyable Houses in Cities and Villages

    Can you smoke nahuat in it? How loud can you be after 11 pm?
  17. Teknique

    Add Skill Loss Over Time

    What problem is this intended to solve exactly? The op wants to make your “off specs” shitty and it’s super unclear as to why. Isn’t that the point of the skill cap to limit what you can and can’t do
  18. Teknique

    Concerning resource availability and productivity of Tindrem

    You mean they shouldn't put 50 granum stacks inside MK again :(?
  19. Teknique

    Melee Combat Guide(outdated)

    I use what I consider to be low sensitivity
  20. Teknique

    Some clean nice Sword Fighting

    Yeah i'm NA too and its noticeable. If you take someone with less than 20 ping and have them uncharge hits with a warhammer you won't even see the swing. I don't want to overly complain, but I don't think its great.