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  1. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    try tind sard khur khur 23 dmg bonus 75ish int max size min size might actually be useable as a hybrid 424 speed 195 hp
  2. Teknique

    Proposal - Remove of 'I'm Stuck' button.

    Given that stuck is pretty bad now. May as well remove it
  3. Teknique

    Make poles 1 primary

    Neither agree or disagree.
  4. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    I think they already said what they're referring to a few times. a 290ish stam mage vs a 370ish fighter give or take 20 stam for exaggeration.
  5. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    That would be awesome break more builds like bulging sheevra and what not. May as well piss EVERYONE off instead of just most.
  6. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    Nevertheless it’s pretty stunning that sv would opt to harm 50-60 Intel builds and bulging sheevras and opt to leave only two viable builds dex and fat mage. bulging sheevras from the very limited testing I’ve done hit like prepatch dex mages at the moment. SV had a lot of rationed feedback to...
  7. Teknique

    MO2 - CLOUD GAMING

    unforgivable
  8. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    The int change is more dog shit than it even seems, since even high intel characters at 116-125 intel are nerfed relative to last patch.
  9. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    thats pretty unbelievable..Nobody wanted that for the int scaling they just wanted 50-110 buffed. Nothing else buffed or nerfed You couldn't target enemies with Alt+2 with offensive spells without self casting instead
  10. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    how bad is it?
  11. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    Decreased the quick charge attack damage. wut
  12. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    Known Issues: AI pathing is still being updated. Odd issues like slomo walking during patrol, fast sprints or slight desyncs are still present. AI being killed further away does not play the ragdoll sequence. AI movement can get some hitching while moving or stopping while patrolling. AI...
  13. Teknique

    Beta Patch Notes 0.1.0.93 Discussion

    Added: Added updated version of Meduli. Added updated version of Fabernum. Added Meduli fountain. Added attack sounds to bears, wolfs and razorbacks. Added visual representation to most of the resource materials in crafting. Added more tooltips to character creation & paperdoll. Added Pet...
  14. Teknique

    Ghost physics..they need to be addressed.

    Well the way it interacted with spells and structures in the game. Its much better if the jump height stays low in ghost mode.
  15. Teknique

    Ghost physics..they need to be addressed.

    Ghost jump height single handedly destroyed MO 1
  16. Teknique

    A case for permadeath

    This is the guy that made the consensual pvp thread. Its an obvious troll mate
  17. Teknique

    A case for permadeath

    we had this, it was called Mortal Royale.
  18. Teknique

    Lieutenant Lashaniqua Detains Innocent Citizen

    The man should sue.
  19. Teknique

    Enemies in Mortal Online 2

    Right now they are just in caves, but in mo 1 many a traveller had been felled by the mighty mountain spiders
  20. Teknique

    Welcome Home

    Not great, low stamina pool. Veela clade is ok for short distances