Search results

  1. V

    Introduce cast speed for mages + allow casting while moving

    If you've ever played mage, and then switched to pure bow, you'd understand why this one is important. Being able to move rather than just to spaz arround / jump randomly feels much more better for the chased and the chasers as well. Archers already have this, and have much more stamina than...
  2. V

    Introduce cast speed for mages + allow casting while moving

    Allowing mages to actually cast while moving would be one of the steps towards more dynamic and interesting fights in both PvE and PvP. This can be balanced by implementing cast speed stat. E.g. by reducing cast speed while moving. And improving cast speed from dex. (faster fingers / articulacy...
  3. V

    Updated Intelligence "Curve"

    Tbh, without changes to clade gifts, and buffing specific builds, there's no way to balance int / magic correctly. Patch resulted in this: - Fatmages - buffed; - Dex mages - minor dmg buff (around 5 dmg), but still not worth playing due to dex being worst stat in the game; - Hybrids - got...
  4. V

    Luminescence spell as a Ecumenical Magic School Spell or Oil Lamp

    Yes, its pretty weird that you can cast fireballs, and make things go boom. But making a small light / torch - nah, too hard to perform.
  5. V

    No loot bag, but it says the loot is their.

    As a suggestion, those "neutral" npcs should also have an AI behaviour. E.g. running away when hit and calling guards. Then, after some time returning back to their initial spot. Alternatively - make them invincible.
  6. V

    Dexterity.

    I'd say, its either oghmir or oghmir mage. Dex mages are pointless. Tbh, once fighters stick to you - you're dead. You can't even break out fast enough as a Veela / Veela. Speed atm is just a utility stat. This is a problem, because it leads to more braindead "zerg up" state of the game. Not...
  7. V

    [Question] attack directions and damage types

    Big problem with shields for mage is that you've got reduced sprint / no combat speed without hands out / shields in hands. (Less mobility as a result) And to cast, you'd need to perform an animation that hides the shield to the back, and only then you can cast again. Which can be critical in...
  8. V

    Dexterity.

    Dex needs a buff for sure. Its least desirable stat to stack right now. Speed doesn't need to be MO1 level of dex, just good enough to prevent sticking. and have some extra mechanics that do benefit your character when building lots of dex. (Perhaps it should also grant stamina, or smth, to be...
  9. V

    Tamed bears are a predecessor of Death Knights

    Ughh. I don't think we have Dominate implemented yet. Which I hope will be at some soon™ patch. Soooo not sure what are you referring. In MO2 pets are hilariously bad. That is, any pet in fact. Almost all skills related to the Tamer / Dominator "class" do not exist. I'd suggest waiting for the...
  10. V

    Improvement priority

    1. Balance; 2. Bug fixes; 3. Exploits. Don't care about anything else if cannot actually do PvE / PvP content on equal ground. Rest is pretty much incremental upgrade, which is nice to have, but not neccessary for the game to be fun.
  11. V

    More characters while keeping crafters important.

    I think current state just promotes multiple accounts in Steam, and nothing prevents players from having multiple accounts anyway. I'd rather have multiple character slots to be honest. But at the same time, its extra $ for the SV.
  12. V

    Make magic damage hit multiplier for PvE higher and always consistent

    Since Dominate is not implemented, and Bandits, Risars, etc will not receive x2 damage multiplier - there's no way to clear this kind of PvE content as a solo mage. Melee / foot warriors can just facetank and block. Archers can kite and shoot just fine. Mages? Well we can kill one stuck Risar...
  13. V

    Beta Patch Notes 0.1.0.93 Discussion

    Alvarin has worse clade gifts than human. And is pretty much a worst version of every other mage. That's the point. But since its a beta, we might see some buffs eventually (that's why I still haven't rerolled yet). I'd love to have something like this. Like a proper mage related weapons / gear...
  14. V

    Beta Patch Notes 0.1.0.93 Discussion

    Well, you're not PvP-ing mages only, right? More like a zerg of footfighters / archers constantly. So yeah. Its ~290 vs ~380. Not as a mage though.
  15. V

    Beta Patch Notes 0.1.0.93 Discussion

    That's if you're speccing into str. Otherwise you'd end up with something like 290-ish realistically.
  16. V

    Beta Patch Notes 0.1.0.93 Discussion

    Sounds good, doesn't work unfortunately. (At least for Shevra / Shevra) If someone sticks to you - there's little can be done to be honest in the plain field. Even if you break out, you do have 100+ less stamina than average human, meaning you will not get away on the straight or zigzag line...
  17. V

    Beta Patch Notes 0.1.0.93 Discussion

    The problem here is that pretty much everyone else is as fast as Alv, because of how much stamina is available. Alv has better speed, but worse stamina total overall. And this is a problem, because you can't just dodge everywhere, and there isn't much of an environment in some places. Flat...
  18. V

    Beta Patch Notes 0.1.0.93 Discussion

    Same, but I'd rather see some major buffs for Alvarin / dex mages first. It feels like in the weird / gimped spot. At least, thats what I've been experiencing thus far. (From 110 Int testing)
  19. V

    Proposal - Remove of 'I'm Stuck' button.

    With yesterday's patch, I was able to stuck even in bushes while in spirit world. Fortunately priest was close enough. Tree collision is bad. Like really bad. You can get stuck on some of the pines quite easily. Unstuck helps with those cases. (does not help with the new bushes issue though)...
  20. V

    Things that need fixed/changed

    I've been playing as a Sheevra / Sheevra dex mage for a week, can confirm that's almost impossible to disengage without some environment / avoidance. You just don't have enough stamina to outrun foot warriors, even though you do have ~30 speed advantage (but its kinda meh, should be more 60+)...