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  1. Eldrath

    0.0.0.35 Patch Suggestions by Phen

    Right, cause a Zealot wouldn´t know how it feels when a playstyle gets destroyed.
  2. Eldrath

    0.0.0.35 Patch Suggestions by Phen

    Completely agree, but I don´t think your way of attacking will archive that. It actually just makes everyone who tries to get the same points across look foolish because of tribalism. I understand the "turn cap". I don´t understand the lightning fast weapons in combination with a swing delay...
  3. Eldrath

    0.0.0.35 Patch Suggestions by Phen

    As I pointed out in another thread: it´s not productive to talk about the server location. Literally beating a dead horse. If you want to split the playerbase into EU and US that is also not helpful. But whatever floats your boat I guess. Splitting everything into 2 and polarizing isn´t working...
  4. Eldrath

    Patwins Online New Player Tutorial Guide

    You´re roleplay is all over the place. 2/10 for effort though.
  5. Eldrath

    0.0.0.35 Patch Suggestions by Phen

    I don´t think there is. I found a project for a cable between norway and the UK though. So maybe in the future? Still the problems seen in game are not solely related to latency. As you pointed out in your post before this people with different pings and locations display the same odd...
  6. Eldrath

    Idea for woodcutting and gathering

    My biggest problem with the idea of cutting down "old" trees is, that it would quickly lead to no more forests. Lets not kid ourselves, people will cut down trees just for the hell of it and delete the wood. Not a fan of how Conan exiles, ARK and ATLAS do it with the near instant regrowth. Seems...
  7. Eldrath

    Idea for woodcutting and gathering

    So I´ve been thinking a little about woodcutting. Many players have stated that they would like to see the ability to cut down trees. Henrik said that SV is looking into it. I´m not a big fan because it will either lead to massive deforestation (which looks shit) or trees that grow back way to...
  8. Eldrath

    OCE/SEA players are at a major disadvantage

    From my understanding they are connected. If you turn to fast and especially in combination with up/down movement (back breaking animation) it will look shit. If they could fix this without a turn cap I´d be fine with that.
  9. Eldrath

    OCE/SEA players are at a major disadvantage

    Eastern european market is bigger than you think I believe. Also countries like russia and turkey are EU adjacent. But it´s neither here nor there in the end since we are not the ones earning our living on the success of MO2. As I explained above, someone has to have the disadvantage in a one...
  10. Eldrath

    OCE/SEA players are at a major disadvantage

    "amongst other things" is a weird statement. I believe over half the people I played with were from the US and none of them complained about latency other than lag switching and the like. If you get into the game having bad latency usually won´t cause anyone to quit. There were problems far...
  11. Eldrath

    OCE/SEA players are at a major disadvantage

    Right, and NA east server is gonna make australiens somehow competetive? That´s a joke. If you move it to LA or Texas eastern Europeans are gonna be in the same position as australiens are in now. "the rest of the world" is only really interesting as far as gaming markets go and with either west...
  12. Eldrath

    OCE/SEA players are at a major disadvantage

    Well, some people like me actually get lag spikes because the connection is godawful even though I´m living in europe. Any kind of autokick will punish someone who happens to live in an area with shitty logistics. But hey, at least we will save on american tears (maybe). The fact is that every...
  13. Eldrath

    OCE/SEA players are at a major disadvantage

    Yes, that seems reasonable. I don´t know why SV went this way instead of going with the charge. Maybe it has something to do with dynamic charge timers? If possible this could be tested as well. I don´t think it will happen though since they seem happy with their result and tweaking it...
  14. Eldrath

    Character Creation Suggestion

    I like the suggestion. Although I would point out that someone actually new to the game might be overwhelmed with the information and not know what it actually means. True, there will be some that read carefully through it. Probably the same sort that reads up on builds beforehand anyway. So...
  15. Eldrath

    Road Map Overview

    But what about skinning, butchering and eating? All very important :unsure:
  16. Eldrath

    OCE/SEA players are at a major disadvantage

    Ah interesting. Not sure I´ve seen that quote. So I guess Henrik does not know what he was talking about? Or do you think he and his team will risk their game so he can say "boom" when he smacks you personally? I think east NA can probably play the game just fine, same as west EU could play it...
  17. Eldrath

    OCE/SEA players are at a major disadvantage

    Right apart from the analysis of emotions in MO1 I can agree with you. A high and unstable ping could be an advantage since you were hard to track. It still is. Aussies teleport left right and behind you. It is NOT better than having a low ping, but it is it´s own advantage. More so in group...
  18. Eldrath

    OCE/SEA players are at a major disadvantage

    Intention is important. And someone who does not know why this is in place would probably agree with you. I would be fine if they removed it and implemented an autokick for a ping over 300.
  19. Eldrath

    OCE/SEA players are at a major disadvantage

    SV has stated that it´s there to prevent lag switching. There is a thread by Valoran on it.
  20. Eldrath

    Turn Cap Yes or No?

    Yes, I remember you putting forward that suggestion. I´d be fine with testing that. They would need to add other ways to overcome defensive play though. And probably do something about latency, cause they slower everything is the less high ping players can abuse prediction. Putting them in an...