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  1. Eldrath

    Suggestions for skill progression in MO2

    Yep, the whole secondary and primary system is wonky now. Athletics - Jumping - landing tecknique. All secondary? I mean wth?
  2. Eldrath

    Suggestions for skill progression in MO2

    As I said many times in MO1 and have with MO2, skill gains should depend on the damage you do. Doing 15 damage with lightning should give you 15x more exp than doing 1 with spurt. For build balance reasons I think they probably need to keep the effectiveness levels. Otherwise you will see too...
  3. Eldrath

    Do the Swing Arcs Follow any Logic?

    Yeah, the weapons are sorta placeholders. I mean you can see how they will change and none of the names are correct. Personally I´ll wait with detailed weapon feedback. When it comes to handle hits and swing arcs it´s a neverending discussion anyway. Personally I´ve found few weapons that are...
  4. Eldrath

    Do the Swing Arcs Follow any Logic?

    Have you changed the weapon over the last few patches or is it still the same? Loot another flamberge and test it again would be my idea. Cause those damage values are off. I can not reproduce a mid swing fully charge 15 on tindremic armour. For me its always in the 20s. Even when I try to have...
  5. Eldrath

    Do the Swing Arcs Follow any Logic?

    Yep it is weird. I can not reproduce it reliably. Bugged swing/weapon?
  6. Eldrath

    Do the Swing Arcs Follow any Logic?

    I don´t think those are accels. Sadly the new driver broke my recording ability so I can´t show anything myself. The swings you shows seem to go with what Herius explained. Along the swing arc of any weapon there is different damage zones or sweet spots. For testing you should also choose to...
  7. Eldrath

    Some duels in the morning

    "Swords increased to 70" What is that about? Did you decrease your skill on purpose?
  8. Eldrath

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    Yeah, this is one of those things that seem clunky. Obviously all the veterans got used to it and I´m sure SV as well. That´s not a good thing. Someone new to the game will pick up on this immediatly. I 100% believe this would improve the look and feel of the game. Torches as a special offhand...
  9. Eldrath

    Thievery missing from the skill window

    I did not steal much, but when I did it was from veterans. Expensive skillbooks, blueprints, potions. Full loot and PvP are also just grief mechanics by that logic. Thievery is part of the original vision for Mortal Online and with good reason. It introduces a low scale risk to high security...
  10. Eldrath

    Thievery missing from the skill window

    It reduces the cost for "jack of all trades" build for sure. One thing that gets underestimated is the possibility to have a bad "build". This is important so people can figure out what suits them but at the same time there is a reward for deep diving into the system. Making too many skills...
  11. Eldrath

    The failure of spiritism and possible solutions

    Back in the day I argued that only spiritist should be able to revive without statloss. That was when statloss was a set mechanic in combination with the terrible flagging system. But of course SV went with the "spend money, get a safezone and oh wait you get no statloss as well" to push the...
  12. Eldrath

    Thievery missing from the skill window

    Taming and domination would fall under this. Both missing fromt he skilltree as well. I wouldnd mind terribly. Especially fishing was quite annoying since it would screw with your build and was very niche. Although I believe thievery might be different, since they are currently rethinking the...
  13. Eldrath

    possession

    A little video to show off the new drawing distance. I might have overdone it. There are a few glitches I couldn´t get rid of - first time video editor. ;) Enjoy!
  14. Eldrath

    The failure of spiritism and possible solutions

    No more statloss. That was the worst mechanic in all of MO1.
  15. Eldrath

    Make torches into an offhand item

    Well, I am talking about MO1 because the current system is the exact same. A torch is a one handed weapon that gives off light. In MO1 they did not cause damage, which made them even more annoying. So I guess that is an improvement. I don´t think it´s a good system as pointed out above. Yes...
  16. Eldrath

    Suggestion: ingame gamma slider or real darkness

    I´ve heard that there are ways to make it impossible to up the gamma in a game. Maybe that was in ARMA? Anyway I prefer that to different settings and blue nights.
  17. Eldrath

    The failure of spiritism and possible solutions

    My experience with any school beyond ecu is limited but I think it´s a false assumption that every school must be able to stand on its own. With the amount of skillpoints you have you can easily invest into A. multiple schools or B. go for a hybrid. There is obvious problems with this (mana...
  18. Eldrath

    C-c-c-ombo breaker!!

    Right, so if my enemy is on the left on my screen, I have a right swing charge and then flick the mouse to the left when I release that is an "accel" then?
  19. Eldrath

    C-c-c-ombo breaker!!

    At what point in your video are you using "accel" hits exactly? Cause I´ve seen different definitions of that term.
  20. Eldrath

    C-c-c-ombo breaker!!

    Since basically half my combat log usually is below 5 damage on a hit I think there might be problem. Or people are just bad.