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  1. KermyWormy

    Game Feature Suggestion - Cartography

    I don't know how much having this be a skill would necessarily add to the game vs the time it would take to develop it. If the reason for it is to help a new player have a basic lay of the land they're in I think it'd be a better compromise to have a small local map in town maybe as a prop...
  2. KermyWormy

    Brothels

    I can't even recall what a Blainn female looks like, would they be able to earn a good living in this profession? I heard they're mostly crafters.
  3. KermyWormy

    What PVE and NPC do you want?

    I don't know what to think about SV justification about why their MO AI was so bad. There were so many patches along the way where they'd talk about an update they made to AI, adding like "bravery" stats and like fight or flight type stuff...and that's all well and good if your basic AI is good...
  4. KermyWormy

    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    I think you're spot on about mana regen, the more I think about it the more things I see that SV just never attempted to finish. The original implementation was just very flawed...which is forgivable that it didn't start out great...but they never iterated on what they had at the beginning...and...
  5. KermyWormy

    What PVE and NPC do you want?

    I just want them to at the beginning at least just keep it as simple as possible, but functional and engaging. Humanoid NPCs should move and attack as similarly to the players as possible meaning left and right swings, overhead and stab if it suits their weapon. They should attempt to block...
  6. KermyWormy

    Discussion on MO2 skill pool separation (trade/combat)

    I think the combination of now having only 1 character per account plus the split skill pool will guarantee combat focused people will pick up a trade skill because it will be the most optimal way for them to play. It won't be the first thing they max out in their build, but they will do it if...
  7. KermyWormy

    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    In general, imo the idea is mostly ok in that its raising the floor on what a very broke or new person can do with magery, but is limited in the ways it would affect proper PvP in theory. I don't like the blocking aspect tho, If you don't have anything to stop or hinder an incoming blow like a...
  8. KermyWormy

    Which continent for first expansion?

    The 2 that voted Sarducca gotta be trollin... Anyway, it would be easier for them to do Sarducca based solely on the just remake it aspect...but they already know people didn't like it, so if I'm the boss I choose something else, and I think I'd choose Nordveld because in this imaginary boss...
  9. KermyWormy

    Do magic right this time

    I think a basic Mage should have always been able to enjoy PvE and farming junk like any fighter archetype could. Personally I don't like Pets at all and as a mage shouldn't have to rely on one to accomplish a very basic gameplay loop. SV could have at any point in MO's lifespan at least...
  10. KermyWormy

    Discussion on MO2 skill pool separation (trade/combat)

    It never made much sense to me that just because I was a full-time weaponsmith or whatever I was totally incapable at doing other basic physical things like running about or swinging a weapon, or swimming etc, it was a forced mechanic that logically didn't make much sense to me, so for me at...