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  1. KermyWormy

    Haven in MO2

    I absolutely agree with you about all the many things that attributed to the messed up economy over time. And they should definitely think about how what they put in the game will effect the economy long term. I always have, they continually messed it up along they way. I am trying to point out...
  2. KermyWormy

    Haven in MO2

    It's definitely my opinion and not intellectual dishonesty that there's a couple vets here who plain disagree philosophically with the idea of haven because it's not hardcore enough or what hardcore should be in MO in there eyes. And that's fine, but it's most likely not gonna change because...
  3. KermyWormy

    Haven in MO2

    I can call it how I see it, you don't have to agree mate. My point tho is that ya maybe it's not fort Knox and completely unexploitable. But it's design helps way more people than the damage you're worried about happening. If they keep it how it is now but an account only gets one character...
  4. KermyWormy

    Materials Change Suggestion

    I don't care for the old butchery system, but I didn't mind the difference between processing animal materials verses refining route. The animal materials had much lower value and were low to mid tier when used for crafting so it makes sense that the processing wasn't over the top like...
  5. KermyWormy

    Haven in MO2

    I think it's kind of dumb to be a vet and decide what a noob does or does not need to get out of the noob island. The island was designed to give legit new players a place to learn the game in all facets so that when they enter the real world they have the skills, knowledge, and some materials...
  6. KermyWormy

    slings

    sounds cool, more options and diversity the better.
  7. KermyWormy

    Haven in MO2

    The most simple and effective solution for this small "potential" issue of abusing Haven's safety to farm and import material to Myrland where the real game is played has already been mentioned by multiple concerned citizens; Only your first character created on an account can start there. Any...
  8. KermyWormy

    Improving Magery for MO2

    I think if that is truly part of their design, then they should just say so. At least then the players could know ahead of time before they bang their head against the wall trying to do something as crazy as hunting mobs with basic magic!
  9. KermyWormy

    Improving Magery for MO2

    It's frustrating because it's such a paradox in that in these recent interviews we hear from Henrik quite clearly and openly admit a lot of the shortcomings of MO1, he was very candid about them which I absolutely appreciate, so he seems to understand the issues, but then when it comes down to...
  10. KermyWormy

    Improving Magery for MO2

    Exactly. How many people are going to try to roll a mage and be stopped in their tracks because it's broken for progressing your character and doing basic things? How many will be forced out of necessity to just do something else? I think it's worth addressing, and I wish SV had the foresight...
  11. KermyWormy

    Improving Magery for MO2

    It was way too long, I agree. But I do feel strongly that now is the time to update the system because if it doesn't happen now when will it? I actually had deleted some parts up there about how the idea that ecumenical is a support school or an apprentice school is fine, and how well it works...
  12. KermyWormy

    Gaming Laptop for MO2 ??‍♂️

    Baller!
  13. KermyWormy

    Improving Magery for MO2

    For starters, please SV, @Henrik, do not simply port over the old system into the new game, there are a lot of ways the system should be improved so we have a really good base to start from when the game goes persistent. Iterations and changes should be considered and made now, and tested in the...
  14. KermyWormy

    Add Skill Loss Over Time

    I don't like it. Don't see how it actually really adds anything meaningful to the game. Punishments are not rewards by the way...you should work for the U.S gov't.
  15. KermyWormy

    Crafting Suggestions

    The underlying problem in my opinion is that noobs who didn't know any better would buy your crappy gear for way more than it was actually worth, since you were making it with materials that were basically trash...like fullgrain leather apparently. Which, don't get me wrong, that's totally...
  16. KermyWormy

    Any changes to crafting/resource system?

    A lot of the extraction system more or less is designed around real world metal and mineral processing, so I don't expect that to change at all, maybe if they actually add some new resources that are instead "fantasy" based...idk, made up with no real world equivalent. And a lot of the systems...
  17. KermyWormy

    Your Favorite Songs

  18. KermyWormy

    One character per account

    This is how I feel about it as well, they just need to tweak it somewhat and make the school that is available to all new players and that will be implemented at launch useful and fun to use. If it works well like it should, waiting on more niche schools won't feel as bad because what we would...
  19. KermyWormy

    One character per account

    I'm mostly trying to point out that I really like the one character idea, but I think they really need to consider how that will effect copy and pasting the old systems without evolving and improving them. I'm not talking about crafting related skills, whether we can fit 1-4 trade skills on a...
  20. KermyWormy

    One character per account

    That response frustrates me too, because I see it as an excuse so they can copy/paste what they had, but what they had should have always been better than it was imo.