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  1. KermyWormy

    Let us mix more of the weapons and handles

    Now they can just adjust a single handle type to target a much smaller permutation of over or underpowered things. Same thing from the other side with heads, changing one doesn't effect as many other things. It more knobs yes, but easier to target specific problems and adjust
  2. KermyWormy

    Is this Meduli?

    It's Meduli or Venice Beach. I don't see greasy weight lifters in neon spandex so I'd say it's Meduli.
  3. KermyWormy

    Let us mix more of the weapons and handles

    I think it's better this way now because it gives them more dials for tuning without tuning those dials effecting everything else. They'll be better able to target and fine tune what may need to be buffed or nerfed down the line. I would say it's not so much about is it perfect now, but more...
  4. KermyWormy

    Old Weapon Stats

    I logged about 80 crafts yesterday evening and got the sense that they mostly just nerfed the amount of weight the handle materials were adding overall to the weapon to encourage other than spongewood use, and the discrepancy comparing old and new I think might be from how much the new handle...
  5. KermyWormy

    Suggestion - Combat Speed

    I may be totally wrong, but from California with an avg 165-175 ping I feel like I can just sit back and watch people swing their weapon and tell they're much close to the server than me. My swings feel like they're so long and drawn out I'm surprised I've ever not been parried.
  6. KermyWormy

    Suggestions for skill progression in MO2

    I think most people are of a similar opinion that the old system was janky and annoying, One thing I do disagree with, and maybe you're not actually saying this exactly, but I think whatever system they have, it should promote organic raising of skills but not be "non-macroable". I don't want...
  7. KermyWormy

    Bandages - Community Discussion

    I never personally thought the materials that went into potion making were difficult or out of balance from a time investment as a craft, and the price per 1k keg for avg stuff seemed like the market was fair enough for most of the time I was paying attention. That's coming from the supply side...
  8. KermyWormy

    Bandages - Community Discussion

    I'd be on board with changing them to an interruptible channel while "applying" the bandage. Moving while doing so drags it out longer but is still possible so kiting is still effective, but you actually need to create the distance needed to get off the whole duration heal from it, so skill...
  9. KermyWormy

    Band-aids

    I'd be on board with changing them to an interruptible channel while "applying" the bandage. Moving while doing so drags it out longer but is still possible so kiting is still effective, but you actually need to create the distance needed to get off the whole duration heal from it, so skill...
  10. KermyWormy

    Suggestions for skill progression in MO2

    I was revisiting the new player experience in Haven today to kind of compare where we started from 10 years ago and where we ended up now with how player progression will likely be in MO2 and I wanted to mention a few easy things SV could change/adjust to make building and progressing a...
  11. KermyWormy

    Make torches into an offhand item

    It's almost comical how poorly and clumsy torches were in MO1 and in MO2 they managed to make it even worse. Please fix! This is low hanging fruit SV! Ecumenical should absolutely have a mage light spell, I think I've harped on that before. Implementing good darkness In the dungeons and caves...
  12. KermyWormy

    Houses, Deeds and Keeps: Website update!

    The area outside patrolled regions in regards to the housing they mentioned here and how law works on your controlled properties it sounds to me like it's lawless in those areas which is cool.
  13. KermyWormy

    Whats your gaming build!?

    I believe only the 3090 has support for nvlink in this generation
  14. KermyWormy

    Crafting systems

    I agree with pretty much everything here. I really would like to see them revisit leathers in particular and give them a realistic place however they were most used in weapon and armor historically. I think textiles were a little weird as well. From a gameplay perspective I think it'd be...
  15. KermyWormy

    A doubt about my graphic card perfomance in MO2

    I wouldn't expect much better unfortunately based on your specs. Your cpu isn't much higher than min spec effectively and is 11 years old. Your gpu is older as well and you have half the ram of the min spec also. I think add that up and it's hard to expect too much better performance in the game
  16. KermyWormy

    Off-hand torches

    Dumbest idea ever
  17. KermyWormy

    Off-hand torches

    A million times this! The way they implemented them in first game was like worst possible way mechanically. I can't believe that wasn't an obvious change for them to make this time around.
  18. KermyWormy

    Materials Change Suggestion

    Aabam was basically lead so it kind of made sense it'd be bad for weapons and armor. I think where they could really add to the system is finding more uses for those materials that make sense. Like some type of siege ammunition for aabam or something like that anyway.
  19. KermyWormy

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