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  1. Turbizzler

    Alvarins are OP

  2. Turbizzler

    PVE Myralnd

    These bait posts lost their meme appeal a week ago. If you're serious, No.
  3. Turbizzler

    Myrland instances go against core game design

    To preserve the player base, SV needs to open these temporary Myrland instances. A small fraction of the playerbase is currently able to play at any given time. The main Myrland server cluster is unable to maintain the load/activity due to not only optimization reasons, but also technological...
  4. Turbizzler

    How to talk Trash in the MO community: A Guide

    Unfortunately MO's key community trash talk elements aren't very deep and are very basic in structure. You know how there's those overused memes? MO trash talk is basically that, hasn't changed in 12 years. Then there's the generic universal gamer word insults, utilized by the individuals who...
  5. Turbizzler

    MO2 urgently need AFK-timer kick and anty macros system in place.

    Macroing that is comparable to botting, using images etc is banable. Basic action macros that do not control the character in an advantageous way isn't. Was the exact same in MO1. If SV bans for basic macros, then they will end up needing to ban majority of their veteran players, and also will...
  6. Turbizzler

    Can I increase character size stat later in game?

    Growth/Shrink food & potions are a thing.
  7. Turbizzler

    Mages - Rough Spot am I insane or just a bad take.

    As a mage for PvE, you have three options right now, until other more aggressive magic schools are added. 1 - Taming/Domination to have a pet do most of the damage and tank. 2 - Be a dagger mage. 3 - Be both 1 & 2.
  8. Turbizzler

    nice rollback....

    There were some big exploits, such as being able to transport a lot of material/gold via ghost mode across the map, allowing ez resource moving and being able to buy high tier books - All in 100% safety. Could also farm parcels via ghost mode in 100% safety. Also infinite mob spawn exploit...
  9. Turbizzler

    Community Compensation suggestion!

    Yeh, Righto champ. I know this is a fantasy game and all, but keep your internet flexing to your sound cloud rapper profile you probably have.
  10. Turbizzler

    Classic hits from MO1

    I don't know how I forgot about these videos, but my memory was refreshed when I saw BOFIS memeing around in help chat.
  11. Turbizzler

    Extraction guide

    https://docs.google.com/spreadsheets/d/1su4isL_STG0xcRQlfIEYOYIbCpkvdhj8IlGAyNQbhEU/edit#gid=0
  12. Turbizzler

    Release feedback

    Release has been quite rocky in terms of server stability(and client if you're getting freeze crashes), but I want to provide feedback and rant a little about things that should have not been possible on release and a few things that should of been possible. 1 : There was a lot of...
  13. Turbizzler

    Could I play Mortal Online 2 from Australia?

    It's playable for Aussies, depending on what State. As a Kiwi I get 270 - 280 ping to the server and have no issue in PvP and PvE. Type this into CMD ping 51.89.234.64
  14. Turbizzler

    Unreal Engine is exiting due to D3D device being lost

    D3D errors are caused by a lot of things, anything from cooked drivers, overclocks, updates required etc Some things you can try. - Try running windowed, instead of Fullscreen. - If you're using DX12, try using DX11 or vice versa. - If you have Nvidia GameBoost enabled in Geforce experience...
  15. Turbizzler

    Starter Sword

    It's a non issue. It's only so prevalent right now due to 1 - Test environment, why not fuck around? 2 - Very close to persistence release, why not fuck around? A naked person swinging one of the weakest weapon in the game, going criminal, is an easy free kill. Once persistence hits, griefing...
  16. Turbizzler

    Fishing nerfs took the wrong approach to address excessive income

    Like I said in the other thread Fishing pre-patch was severely imbalanced. Fish distribution made little sense, too much good fish were concentrated into small areas, while others areas were scarce. Shit, actual fishing cities(Meduli) had a limited fish pool in their waters. The concentrated...
  17. Turbizzler

    please make player movement faster

    Real life and video games are different. Gameplay will always take priority over realism in design, if realism takes away from gameplay and makes things tedious(not fun) - Unless your goal is to make a simulation, which while movement might be more 'realistic' looking, is typically clunky and...
  18. Turbizzler

    Fishingchanges

    Kind of the point of testing out fishing during the test environment, to see how the difficulty was and if the time investment vs the reward was balanced or not, which wasn't balanced at all. Way too easy earning a lot of gold in short amounts of time. Fish distribution was wack too, could catch...
  19. Turbizzler

    Fps

    Locking down .ini's isn't something most developers start to do until they near a 1.0 version, when a lot of settings and values are finalized. So not surprised SV right now is just threatening to ban if caught and haven't bothered to really nail down the ini. Not sure if they are aware EAC...
  20. Turbizzler

    Fps

    Considering I work with EAC daily due to my Quality Assurance work, I can tell you right now, it's very much a thing. There's the primary EAC build, then there's additional things you as the developer can request, hence why if you manually install EAC to a game, it'll prompt you to select what...