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  1. cerqo

    Braindead melee fighters

    Lmao, another one of the "realism" threads. Reality does NOT equal good game mechanics. Why does my sword being swung across a horses legs that's moving full speed not chop them off and instagib it? Same fucking reason that intelligence is low on fighters.
  2. cerqo

    How the War Declaration System COULD work.

    The fact wardecs need to be "consensual" is a complete fucking joke lmao. And honestly it's a terrible choice by SV if they actually end up sticking with it. I would not be surprised tho seeing how a lot of the recent changes literally cuck PvP and are made to save the noobs from getting farmed...
  3. cerqo

    Add a Tindrem sewers red priest/banker/vendors etc.

    We had the slums in Tindrem in MO1 which was a red area. After being in the Tindrem sewers so far in this game, it seems like a very cool and actual good addition to the game so far, but after being in there for a while it leaves you thinking and questioning why SV has not just added a full on...
  4. cerqo

    How to fix the zerg problem in the game. (Make game less zerg friendly and more skillbased)

    Lmao its obvious you made this whole reply without reading a single word in my original post. Numbers with ALLWAYS be a massive advantage, but this game goes the extra mile to make zerging even more braindead easy and better than the numbers already make it. No self sustain = zerg friendly game.
  5. cerqo

    How to fix the zerg problem in the game. (Make game less zerg friendly and more skillbased)

    I've been thinking about how SV could fix the zerg friendliness in this game and make smaller groups viable and it honestly took me a while to realize that every game where you can 1vX or 2vX etc. effectively, usually share one common thing. Which is self-sustain. I came to the realization...
  6. cerqo

    Koto sucks

    Correct.
  7. cerqo

    List of main viable warrior and mage builds for new players.

    For a warrior, you want to max out STR, DEX and CON. On the character creation screen you want to put all your points into CON then DEX cause those two are the hardest to level up.
  8. cerqo

    End the Spins

    I am up for any suggestion that actually INCREASES the skill ceiling in this game and LOWERS the skill floor. Sadly there are EXTREMELY few suggestions that ever seem to focus on these things. About 90% of the suggestions and feedback regarding melee mechanics and PvP in general, especially...
  9. cerqo

    End the Spins

    Hahahaha, i was typing out a lengthy response but honestly ill refrain. If you ACTUALLY think that someone would fuck with their DPI, mid play then power to you my man, start making your macros and lets see your performance HAHAHAHAH. Also sounds like kids need to buy a bigger desk, 800 DPI...
  10. cerqo

    List of main viable warrior and mage builds for new players.

    Hi guys, i finally managed to get the energy to update the thread since the last stress test is happening, enjoy.
  11. cerqo

    Alvarin Veela Build Guide for PVE, PVP, Hybrid 4k Good for beginners, Mortal Online 2

    When i have time, i will update this thread with the builds, I will try to do it ASAP considering stress test is happening and noobs will be looking for builds. [EDIT]: My bad, I thought this was a reply to my thread. My reply was for my build thread, not trying to hijack someones thread.
  12. cerqo

    Mounted combat nerfs

    Now consider the fact that MO1 was out for over 10 years and mounted were as busted and braindead as here which resulted every dogshit trash player on the server playing mounted or having a DK, and rethink your post. Im not going to even comment all the shitty arguments for why anything to do...
  13. cerqo

    Mounted combat nerfs

    Also, why do mounteds riding at a stationary fighter/mage/mount, do like double the damage they take from the same stationary target. If a mounted riding and stabbing a stationary horse, does upwards of 100 damage, then why does the moving mounted combatant's horse, take half of that damage...
  14. cerqo

    Mounted combat nerfs

    Sadly, anything to do with mounted has been BRAINDEAD easy and BROKEN for years, spanning back to early MO1 days. It will take a lot to change SV's mind and finally balance that dogshit 0 IQ playstyle. Spoiler, 80% of the zergling dogshit players, play mounted because its the easiest and...
  15. cerqo

    RIP oghmirs.

    Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc Gutted.
  16. cerqo

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    This time there should be NO retarded NPC guards defending and making some dead dogshit 10 man guilds keep/city unsiegeable because the manganon gets 1 shot through the walls by an NPC you cannot see or target. I REALLY hope SV overhauls the dumpsterfire trash siege mechanics we had in MO1...
  17. cerqo

    Tweak miss-penalty

    Being locked out of blocking after miss is not a very good game mechanic IMO, especially when you have the ability to see the hit coming but you simply cannot react because you are locked out of any action. Yes, there should be a penalty for missing swings but this is not the right way to do it...
  18. cerqo

    Tindrem In Chaos

    LMAO "mega" alliance consisting of 25 people against the 80% zergling server alliance consisting of 60 people. Ez grips kids, thx for the cron sets.
  19. cerqo

    Mýrvikings mercenaries hired to secure the event Festival of Nave, the 21 August.

    Would not hire again. Failed to defend an event against 25 people while they had 60.
  20. cerqo

    Balance appreciation thread

    When it comes to this game the only balancing I'm really interested in is combat and pvp balance so ill talk about that. Combat speed increase was very good. INT curve change was garbage. Pets are broken and a joke, something which will likely only get worse. Mounted combat / magery is broken...