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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    More cope. I am 100% certain Henrik, Farmer and Robmo read the forums. He built a game for himself, not for gamers. Now he needs to decide if his needs outweigh the benefits of legacy. He’s getting older now, there won’t be many opportunities left at legacy. Does he want Mortal to be here or...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I am 100% certain at this point that combat is one of the major hurdles Starvault must face if they wish for their game to survive to the next generation. The game cannot and will not grow unless the combat is fundamentally changed to address these major concerns: 1.Agency: Novice players...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Biggest cope i've ever seen. Read steam reviews. Combat is one of the chief if not the #1 reason for the poor adoption rate of the game. Unless we are trying to focus our efforts on retaining the small playerbase the game already has of people willing to play it (around 1k unique players...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Do nothing and Remain silent while game tanks population every month. Got it, thanks. Anyway changes that will result in immediate population growth: 1. Lowering the TTK and incorporating melee abilities with wide damage ranges. Adding abilities to sustain yourself through combat. Shifting the...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    1. The game would quite literally be saved with 10k concurrent because that would translate to around 30k-40k total subs which is enough revenue to sustain a MMO. 2. The game would not have lag with 10k concurrent because there would be multiple regional servers. Much like OSRS. This is what...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    So are you refuting my point or not? I didn't elaborate on why these players left and i personally don't care to the individual reasons why certain players leave the game, I only know what changes would drive up the population in general. I only stated that they will "follow the action" and I...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Even if Mortal could somehow give everyone 0 ping the combat would still be a poor choice for a MMO for more then 1 reason and the population would still be low. I'm most interested in growing the population. I am stating today that under no circumstances can the population grow unless the melee...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Not having players in the game is a serious concern. No MMO can survive on hundreds of players because MMO's depend on players to maintain in-game systems, like the economy. Even in the universe where Mortal can be funded at a loss indefinitely the game would ultimately die. Because the last...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    You wont even be able to hold on to 1000 at this rate brother. The attrition is undeniable at this point and the new arrivals are drying up. Most MMO gamers that would be interested in a sandbox PVP experience have already tried this game. Awareness for the game is high in the MMO community at...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    This community is a curious one. The few that remain are stalwart adamant defenders of the giga skillcaped and pingcaped melee combat. But they also demand from Starvault that they increase the amount of players while maintaining this combat system. I am here telling you today that if Mortal had...
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    MO2 players selling XP boosts for in game money.

    Upon further investigation the average clade per hour seems to be around 4-7k with a beast mastery jotun leading guars. Thats overtuned. The method needs a nerf but we shouldn't be looking to remove this from the game. A minmaxed parcel runner should be getting comparable rates to a dungeon...
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    MO2 players selling XP boosts for in game money.

    Sandboxes are all about freedom on how you spend your time. Mortal has a severe lack of freedom right now. You are so limited and so restricted by the size and quality of your group. I don't see why you guys want to restrict the game further in economic ways when the game already has so many...
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    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    None of this matters if both sides of the coin are equalized. For the same reasons home invasions are uncommon in America(That reason is colt and Winchester). Currently there is no danger in attacking Inexperienced players or players without groups. If we make everyone in the game dangerous and...
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    MO2 players selling XP boosts for in game money.

    Yes, you guys are super cringe for making a big deal about this, every single other sandbox has ways to monetize skill gain; IE: You pay gold you get faster exp. No one is boosting anyones mastery for free. Its a service, that costs gold. Players have to spend time in game to get the gold...
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    MO2 players selling XP boosts for in game money.

    I doubt theyre making much more then the average player grinding, but personally I dont know anything about it. Any parcel gamers in the chat elaborate on average gold/hr earned while running parcels? If anything parcel gaming is less impacting to the economy then a dungeon grinder because it...
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    MO2 players selling XP boosts for in game money.

    I dont see an issue with it. Unless theyre botting. Labor = time = gold. In the end someone is spending time to get gold and someone is spending time to run parcels. If the parcel runners are somehow exploiting or automating any of this process and circumventing fair game flow then yes they need...
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    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Starvault could launch multiple servers if the game had enough interest. It would be trivial as long as the money was there to support it. Players = money. They could also approach it either by having all the servers shared banking/shared housing (like OSRS) Or they could have standalone...
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    Sarducca will not save the game.

    You are not alone. In games like Rust, having no disengage is not such an issue. Because the TTK is naturally low enough that one person can inflict losses on a group, therefore a large group must be cautious about attacking even a single person. In games like Mortal, there is no downside for a...
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    Sarducca will not save the game.

    Strong agree, DFO bunnyhopping was an example of an excellent disengage mechanics. Arguably the best ever incorporated into a MMO. EVE online also has one I adore. the Micro jump drive. It punishes attackers too cowardly to get into scramble range, allowing you to reposition 100km away after a...
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    Sarducca will not save the game.

    Fast travel for blues needs to happen and it needs to happen yesterday. Im pretty sure this change would bring in more new players then any other single update including a wipe and the population would be more keen on long term adoption. Making fast travel for blues in tandem with solo...