Search results

  1. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Sick bro. That's why a random pvp vid from that game has six figure views. And the bigger videos get half a mil. And thats why the best mortal pvp vids get 2k views. The spin POV from mortal vids is aids too. Spinning bowling ball analogy again. Its uncanny, different isn't always better. If a...
  2. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Cope more chump. Your triple feint is like 6 actions over 2 seconds. Try clicking with 100% accuracy 12-18+ actions in 0.4s . And a misclick=dead or missed kill. And best yet OSRS combat is not sensitive to ping. Mortal skill cap is outpinging your opponent and then exceling them while 4 of...
  3. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Insane argument full of misinformation. You insulted the skillcap of OSRS, when it in fact has the highest skill cap in the MMO world. We define skillcap by APM. The higher the APM, the harder it is to be in the top 0.1% of the game. OSRS has the hardest 0.1% threshold in the market because it...
  4. F

    Speculation on combat abilities: The types of abilities and balancing we might see.

    I'd like to use this thread to speculate on the potential for abilities we will be receiving. how they will be balanced and how they will work. 1. Will be balanced by weapon type and bound to weapons? 2. Will they be balanced by build type and bound to skill points? Personally I think we will...
  5. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    After watching Henriks stream yesterday I want to adjust my prediction to: Reckoning expansion will produce the single highest concurrent player count day seen since subscription went mandatory. Potentially not on patch day itself but shortly after. Invasions are a very very good choice for...
  6. F

    A fix for dungeon layout

    Its not fix one thing and break another. Its lazy design, its making one race just raw faster then everyone else. When we look at escapability and disengage in successful sandbox MMO's like EVE and Albion we see many different mechanics all working together. The produce a "provably successful"...
  7. F

    A fix for dungeon layout

    Seems crazy to go on these wild goose chasess and change everything except the main culprit in why zerging is so strong is mortal. Spoiler: It's not the dungeon layouts. Not saying multiple layouts are not good. Multiple layouts are definitely good. But I would like to see the main offender...
  8. F

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Cringe, delusional, brain damaged from obvious drug abuse. I'm happy with what works. The avg concurrent is 600 you moron. Whatever we have now isn't working. If this game goes offline then you don't really have a choice of whether or not you quit. I was just laughing at the fact you were...
  9. F

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    This is a great post, I think the devs should be looking at what updates we can make to make people like sally quit the game and replace them with Bobs. You don't add any value to the game, economically or content. You are naked, killing pets with a bow. I love how you're trying to negotiate...
  10. F

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    They want to disincentivize town pvp for obvious reasons. Which I am ok with and I support but we need something in place first to absorb the "quick action players" IE: A minigame mode like Last man standing or an Arena or an item like filaments in EVE that teleports you to a high traffic...
  11. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Grossly imbalanced seems great. Everyone having power/agency is not a bad thing. Right now power is strictly relegated to large groups of veterans with lowish ping. You can see when you consolidate power into the hands of just a few that it is bad for population and while it does mirror real...
  12. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    TTK is less of a concern when you incorporate "escapability". Games like Albion, EVE and OSRS lean heavily on disengage. But when you incorporate tons of disengage, the PvP becomes closer to consensual. In EVE for example, PVP is almost entirely consensual. You have to make grievous errors to...
  13. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Ele patch produced the biggest one month gain in population of any Mortal patch thus far. It had the most interest from the genres demographic. This phenomenon was because it was a potential status quo disruptor by introducing new mechanics/utility. But once population had thoroughly tested it...
  14. F

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    So far nearly every prediction for patch cycles i've made have been correct. This is continuing on my multi year tradition of calling patch reception before it happens. A couple of predictions to make: 1. Sarducca will be underwhelming, both to the market outside of the game(potential players)...
  15. F

    The Recipe to Success for PVP MMO's : One Time Offer

    0% chance im posting anything unless Henrik posts in the thread. He has to want help for me to give it. But a few spoilers: It's a web diagram, all the ingredients and their branches flow logically in a way that will be appealing to the human psyche. There's a reason the dominant games in the...
  16. F

    The Recipe to Success for PVP MMO's : One Time Offer

    If Henrik himself posts in this thread I will reveal the recipe to success for PVP MMO's. The formula is scientific, reproduceable, demonstratable, systematic and methodical. I will reveal it in a single infographic that provides the main ingredients, the secondary ingredients and the tertiary...
  17. F

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Farmers code is actually insane. The fact that this game works at all is a testament to his skill. There's a reason you don't see status'd player controlled buildings open world in other MMO's and that's because its impossibly hard to deal with and scale. Each structure in this game is nearly as...
  18. F

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I remember slasher talking about meteors when he was still in Nightfall. Alot of different people from different guilds were pushing for that content, thinking it would drum up action for the game. Meteors are a good feature. Dev intensive, but still a good feature. It's not a bonified gameloop...
  19. F

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Its not a matter of it being cool its a matter of being pragmatic. Group play/Organization takes precious time. What % of the MMO demographic do you think has under 20 hours a week to game? Spoiler: Most of it Solo play is the most accessible format, its the least time consuming format. We...
  20. F

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    When I say Agency I mean you have no control over your fate in Mortal in many many scenarios. More then any other PVP oriented game on the market. It's actually insane to me that this many players are willing to play this game under these circumstances. Example of scenarios: 1. New player vs...