Search results

  1. Xunila

    Beta Patch Notes 0.1.5.9 Discussion

    There is no hint yet in the new postal system that 1 silver coin is required to send a mail. And for new players there should be a hint about the local post system.
  2. Xunila

    1 versus 2 Accounts...

    No, I like the one char per account system very much. In MO1 I used five subscribed accounts for a short time and had four characters on each account. A standard problem of players in guild lead or alliance lead. StarVault already increased the primary points in the profession area to 1200 and...
  3. Xunila

    Beta Patch Notes 0.1.5.9 Discussion

    Pet Equipment Crafting and Horse Equipment Crafting are primary skills, all other skills are secondary: Light Armor, Medium Armor, Heavy Armor and Horse Bag Crafting. I will read the Spritism skill book soon and try the well known magic school from MO1 in MO2.
  4. Xunila

    1 versus 2 Accounts...

    It's not pay to win but pay to have more fun! Consider the standard situation: You are exploring the world with one character, but you want to have another character next to your guild location to be able to play together with your guild mates. The world is too big to travel from one corner of...
  5. Xunila

    profession skill point

    The parent skills of the material lores are primary: Botany, Petrology, Animal Materials, Scales.
  6. Xunila

    Charecter creation suggestion

    Because you have to get experience to unlock clade gifts! E.g. killing undeads on the graveyard unlocks clade gifts. The more clade gift points you already unlocked, the more experience points you have to farm. And during beta the leveling is faster by a factor of 100.
  7. Xunila

    profession skill point

    Only for the crafting skills like armor, weapons and bows. All other skills have to be maximized. Including the material lore which are required for crafting.
  8. Xunila

    Toxic New Player Experience, or Git Gud?

    Some more suggestions: join a guild, join a guild, join a guild. Then chose another town. Difficult to tell yet how the state of the cities will be after release because the majority of players is inactive and waiting for release. In MO1 the good cities have been Meduli and the three southern...
  9. Xunila

    Housing QA

    Free placement, but probably you need enough space to rocks or trees and also a flat area. I hope SV will allow to place houses on areas with minimum required space. In MO1 one always needed a space of 3x3 blocks even if one wanted to build a simple 1x2 house.
  10. Xunila

    Housing QA

    There is another great video by @Speznat about the housing stream: Meanwhile I hate Henriks streams because of the endless duration: fours hours for some facts and in-game views which can be reduced to ten minutes. Anyway, I think the new housing system becomes great. The castle is a really...
  11. Xunila

    Beast Masters should be able to do solo PVE

    I like your way to park the pet in background, pull the Risar and then run to the pet and let it attack. But the bad problems of beast masters in MO2 are obvious. Btw, are you using the beast mastery skill? Is it already in the game?
  12. Xunila

    Patch Notes 1.3.17 Discussion

    I like the new clade gifts for Alvarin alchemists very much! 10% more outcome during potion crafting, 10% higher yield in herbologium and press. And the 50% chance to spare the magic reagents is a must-have for Alvarin mages.
  13. Xunila

    Multy clients

    Thank you for that information! Would be the easiest way (and maybe only way) to run two clients on one PC.
  14. Xunila

    Zoology

    The Zoology tree is needed by tamers and dominators. Making the skills secondary would allow them to tame/dominate all creature types. A full butcher is not needed! Even with no points in a skill you get half of the maximum outcome (or maybe even more, I can't check yet). There are Zoology...
  15. Xunila

    Update of the roadmap

    See https://www.mortalonline2.com/alpha/#roadmap A new city comes in August? Really, a new city not existing before? Interesting! But where could it be? Taking the history descriptions between age of MO1 and age of MO2 I would bet on a city at the south coast connected to the attack of...
  16. Xunila

    Patch Notes 0.1.3.9 Discussion

    Did somebody already see the Alchemist Bowman?
  17. Xunila

    Broker Broken ?

    I threw this into the bug system yesterday when I tried. But you are giving a good explanation. I did not buy the management skill book yesterday because I have to get more money before. Would be a typical StarVault bug.
  18. Xunila

    Patch Notes 0.1.3.9 Discussion

    Sator Dungeon, very nice, will check with guild mates soon (soon = next week?). And the reduction of the logout time from 30 minutes to 2 minutes is really great! Makes me turn back to the game after weeks.
  19. Xunila

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    Keeps will be at prepared places like ruins and have to be rebuild. The general system is described on the website, see https://www.mortalonline2.com/features/rule-an-entire-nation/ This means keeps will no longer require a deed as in MO1, which has to be placed and then build up with...
  20. Xunila

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    I would not like to wait even longer for persistent state only to get a tested houses TC. I would like to get houses and TC step by step, maybe start with house placing and no furniture, and start with the keep build and capture system. After some weeks add some basic TC functions and some...