Buy orders with big improvement compared to MO1: Now we can chose the item from a list and don't need it in the inventory.
But the buy orders are not working: Money is taken from inventory but the buy order is not displayed.
I forgot to write each level down, but here are some values: For the first five clade gifts one needs 100, 120, 150, 310 and 340 points. Number 7 and 8 go for 560 and 640, from 13 to 18 the values are 1650, 1860, 2010, 5790, 9300 and 14700.
Don't underestimate the current player base! With averaged 1000 accounts in the steam chart (could be 800 during last week, but just for simple estimation) and averaged 3 hours play time per day we get 8000 active accounts. Of cause the real numbers are known to StarVault only.
The chance to get into Jungle camp and out without getting attacked is less than 50%. If you want PvP just go to jungle camp and way for some minutes until you get attacked. It's more or less impossible to go to JC alone just for buying a book or farming clade gifts at Sators.
Agree, when I arrived in Meduli last weekend for the first time since Beta I have been surprised about the guards not only running around of the complete graveyard but also going deep into the "player city" in front of the city.
Parcels now give 2 standing points AND 50 CladeXP, that's nice. But the server lagged heavy after the patch and meanwhile a hotfix is installed.
Voted average. Some old bugs fixed and a new system not working well from all I read in the help chat.
But you know about the displayed password and you should know if you are streaming. So why don't you hide your stream for those few seconds while entering the password? Seems to be your fault, even if StarVault should hide the password or implement a switch between hidden/visible password.
Have a look to the steam charts: The number of players has been going down during this week. The queue usually starts at about 1500 active players, but the peaks above 1500 are very short and last only for 2-5 hours. And the maximum has been about 1700 in this week.
Great idea to get even more load to the server with a voice recognition system. And players have to contact GMs because their password doesn't work when they have a cold or when they change the microphone.
Same for jungle camp where I spent some days to read some books last weekend. Some players are riding around through the area with a terror bird and kill everybody: naked in the bank, naked at the horse spawn (where sometimes three or more players are waiting for the next horse), and at the...
I didn't mention the change to 70-points in armor and weapon crafting. This means, compared to MO1, a character in MO2 is equal to one fighting character plus two or even three crafting characters.
And about the player base, somebody wrote about sufficient 2k players. I agree, but the number...
I don't want to get a second character slot. This destroys the game. Larger guilds will have all seconds characters fully equipped standing at the keep to defend. Have fun to attack. Instead of traveling home for an hour or more the players just relog to fight.
In MO1 we had three character...